Topic

Strategy Games

Related time notes

  1. Bruships 258: Naval History Questions Answered Live
    52:52Timberborn gears as an industrial-planning exampleNotable Point
  2. Bruships 235: Alternate History & Naval History Questions Answered Live...
    52:11Building an independent IIBC island stateQ&A
  3. Bruships 235: Alternate History & Naval History Questions Answered Live...
    54:46Testing the World of Warships Fort Worth designQ&A
  4. Historiophon 2025: part 5 of 9 - Royal Navy & Royal Marines Charity, The Royal Navy Benevolent Trust
    5:26:50Timberborn production chains illustrate radar-mobilization delaysNotable Point
  5. Historiophon 2025: part 2 of 9 - Friends of HMCS Haida
    7:53:08Building and testing a fifteen-gun fast battleshipNotable Point
  6. Historiophon 2025: part 2 of 9 - Friends of HMCS Haida
    8:13:29Checking crew and fire-control assumptions after a simulated defeatNotable Point
  7. Historiophon 2025: part 2 of 9 - Friends of HMCS Haida
    8:22:45Firing arcs, tower space, and propellant in a game-built battleshipNotable Point
  8. Historiophon 2025: part 2 of 9 - Friends of HMCS Haida
    8:34:43What changes in the battleship rematchNotable Point
  9. Historiophon 2025: part 2 of 9 - Friends of HMCS Haida
    8:36:07What a battle simulation leaves out about deterrenceNotable Point
  10. Historiophon 2025: part 2 of 9 - Friends of HMCS Haida
    8:38:15Designing a light cruiser with twenty-four automatic 6-inch gunsNotable Point
  11. Historiophon 2025: part 2 of 9 - Friends of HMCS Haida
    8:47:23Testing the automatic 6-inch cruiser against torpedoesNotable Point
  12. Historiophon 2025: part 2 of 9 - Friends of HMCS Haida
    9:23:56Testing the destroyer-killer against attacks from several directionsNotable Point
  13. Historiophon 2025: part 2 of 9 - Friends of HMCS Haida
    9:37:24Building the Japanese entry in a treaty-cruiser game challengeNotable Point
  14. Historiophon 2025: part 2 of 9 - Friends of HMCS Haida
    9:49:45The French cruiser trades larger guns for a technology advantageNotable Point
  15. Historiophon 2025: part 2 of 9 - Friends of HMCS Haida
    10:02:16An early turret hit complicates the treaty-cruiser comparisonNotable Point
  16. Bruships 183: Science Fiction/Naval History Questions Answered Live...
    2:14:33Breaking the Jabiim siege in a Star Wars strategy campaignQ&A
  17. Bruships 183: Science Fiction/Naval History Questions Answered Live...
    2:16:52Why the Jabiim campaign cannot bypass the fortified systemQ&A
  18. Bruships 177: New Year, same Dr Alex... possibly with new gym membership
    28:08Rule the Waves as a simulation of managing a navyQ&A
  19. World of Warships Colab 1, Questions & U Class subs: Second 9 of the 36hr Historiophon Part 2/4
    1:11:35Why Béarn wants to close the range with IndependenceNotable Point
  20. World of Warships Colab 1, Questions & U Class subs: Second 9 of the 36hr Historiophon Part 2/4
    1:21:31How fast is the D-class cruiser?Q&A
  21. World of Warships Colab 1, Questions & U Class subs: Second 9 of the 36hr Historiophon Part 2/4
    1:55:16How many torpedo tubes does Queen Mary carry?Q&A
  22. World of Warships Colab 1, Questions & U Class subs: Second 9 of the 36hr Historiophon Part 2/4
    2:35:28How an extra destroyer changes a Jutland-themed gameNotable Point
  23. World of Warships Colab 1, Questions & U Class subs: Second 9 of the 36hr Historiophon Part 2/4
    2:57:27Why an escort needs ships that can lay smokeNotable Point
  24. World of Warships Colab 1, Questions & U Class subs: Second 9 of the 36hr Historiophon Part 2/4
    3:01:31Why Scharnhorst should escape a stronger battleship pairNotable Point
  25. World of Warships Colab 1, Questions & U Class subs: Second 9 of the 36hr Historiophon Part 2/4
    3:09:55Why Oklahoma's game speed prompts a check of her bulgesQ&A
  26. World of Warships Colab 1, Questions & U Class subs: Second 9 of the 36hr Historiophon Part 2/4
    3:45:56Why realistic naval hit rates make poor arcade pacingNotable Point
  27. World of Warships Colab 1, Questions & U Class subs: Second 9 of the 36hr Historiophon Part 2/4
    3:52:45Testing Michelangelo's paper design against engineering spaceNotable Point
  28. World of Warships Colab 1, Questions & U Class subs: Second 9 of the 36hr Historiophon Part 2/4
    4:08:25Were the game's German-controlled Liberty ships historical?Q&A
  29. World of Warships Colab 1, Questions & U Class subs: Second 9 of the 36hr Historiophon Part 2/4
    4:11:14Why the Brooklyn-class cruiser seems too slow in the gameQ&A
  30. Bruships 160: Money for Kallax, Book Space ain’t Free! Naval History Questions & Chat...
    2:32:59Why Japan would be unlikely to buy the CF-105 ArrowQ&A
  31. An Imperial Navy start... this can not end well...
    30:50Reading firing arcs from a fictional warship designNotable Point
  32. An Imperial Navy start... this can not end well...
    57:40Cutting reinforcement routes while building the fleet economyChapter
  33. An Imperial Navy start... this can not end well...
    1:23:29Where the age-of-sail analogy stopsNotable Point
  34. An Imperial Navy start... this can not end well...
    1:31:31Using a scout to reveal and draw in the enemyNotable Point
  35. An Imperial Navy start... this can not end well...
    1:47:41Balancing an advance against repair and counterattackChapter
  36. An Imperial Navy start... this can not end well...
    2:04:27Inflicting attrition before an orderly withdrawalNotable Point
  37. An Imperial Navy start... this can not end well...
    2:14:54Movement, engine damage, and survival under fireNotable Point
  38. An Imperial Navy start... this can not end well...
    2:27:47Concentrating the fleet and removing escorts firstChapter
  39. An Imperial Navy start... this can not end well...
    2:34:50When fleet expansion outruns the campaign economyChapter
  40. An Imperial Navy start... this can not end well...
    2:59:20Separating a mobile fleet from fixed defensesNotable Point
  41. Timberborne: A Test for Year of Technology/My students favourite 'engineering game' (2nd Edition)
    1:15:25Planning ahead by securing basic needs firstNotable Point
  42. Patreon 50: 1939 Destroyer Doctrine of the combatant navies & Where did it come from?
    3:26:44Why games and Top Trumps distort warship comparisonsNotable Point
  43. 21 Christmas Books for 2021 - Bruships 59: Books & Naval History Chat
    1:57:31Why city control should shape recruitment in historical gamesNotable Point
  44. Bruships 45: Something Medieval
    1:54:52Bodiam's moat, thick walls, and Stronghold resemblanceNotable Point