Battlefleet Gothic combat invites an instinctive age-of-sail approach, though the comparison is immediately limited. What most resembles Empire: Total War is the need to micromanage ships that otherwise chase targets unpredictably. Age-of-sail tactics provide a way of thinking through the game, without suggesting that its fictional vessels reproduce historical sailing warfare. This distinction separates the tactical analogy from behavior produced by the rules and controls.
Notable Point ยท 1:23:29-1:23:51
Where the age-of-sail analogy stops
The fictional battles invite an age-of-sail mindset, while erratic ship behavior is tied to the game's controls rather than historical sailing warfare.