Notable Point ยท 1:23:29-1:23:51

Where the age-of-sail analogy stops

The fictional battles invite an age-of-sail mindset, while erratic ship behavior is tied to the game's controls rather than historical sailing warfare.

Notes

Battlefleet Gothic combat invites an instinctive age-of-sail approach, though the comparison is immediately limited. What most resembles Empire: Total War is the need to micromanage ships that otherwise chase targets unpredictably. Age-of-sail tactics provide a way of thinking through the game, without suggesting that its fictional vessels reproduce historical sailing warfare. This distinction separates the tactical analogy from behavior produced by the rules and controls.