Topic

Battlefleet Gothic Armada 2

Related time notes

  1. An Imperial Navy start... this can not end well...
    30:50Reading firing arcs from a fictional warship designNotable Point
  2. An Imperial Navy start... this can not end well...
    57:40Cutting reinforcement routes while building the fleet economyChapter
  3. An Imperial Navy start... this can not end well...
    1:23:29Where the age-of-sail analogy stopsNotable Point
  4. An Imperial Navy start... this can not end well...
    1:31:31Using a scout to reveal and draw in the enemyNotable Point
  5. An Imperial Navy start... this can not end well...
    1:47:41Balancing an advance against repair and counterattackChapter
  6. An Imperial Navy start... this can not end well...
    2:04:27Inflicting attrition before an orderly withdrawalNotable Point
  7. An Imperial Navy start... this can not end well...
    2:14:54Movement, engine damage, and survival under fireNotable Point
  8. An Imperial Navy start... this can not end well...
    2:27:47Concentrating the fleet and removing escorts firstChapter
  9. An Imperial Navy start... this can not end well...
    2:34:50When fleet expansion outruns the campaign economyChapter
  10. An Imperial Navy start... this can not end well...
    2:59:20Separating a mobile fleet from fixed defensesNotable Point