The fleet slows its lighter ships so that the main body can catch up, concentrating instead of feeding units into battle separately. It then targets small escorts because their weapons remain dangerous even when their hulls can be destroyed faster than cruisers or battleships. The choice reduces the number of hostile firing platforms before the fleet tackles tougher opponents. The ships also close the range because the game's macro-cannon batteries gain effectiveness nearby, showing how weapon characteristics should determine engagement distance even in a fictional ruleset.
Chapter · 2:27:47-2:33:03
Concentrating the fleet and removing escorts first
The fictional battle illustrates why a fleet should keep its heavy ships and escorts mutually supporting, eliminate vulnerable threats, and fight at the range favored by its weapons.