Notable Point · 3:45:56-3:46:30

Why realistic naval hit rates make poor arcade pacing

A one-percent hit chance illustrates the tension between historical gunnery probabilities and the pace of an arcade naval battle.

Notes

A naval game with a one-percent chance of hitting would take much longer to resolve a battle. Historical accuracy therefore competes with the pace expected from World of Warships. One participant still prefers realistic hit probabilities, while others place that preference in the realm of a simulator. Their disagreement concerns how much realism a playable battle should retain.