Timberborn supplies a game example of a production chain that can fail at an intermediate component. Building robots requires gears, while gear production first depends on harvesting timber and making planks. Expanding final assembly without enough gear production leaves the system short of a necessary input. A warehouse reserve gives some room to expand and makes a falling stock level visible. Increasing gear output also requires enough capacity at each earlier stage, including timber and plank production.
Notable Point ยท 52:52-54:16
Timberborn gears as an industrial-planning example
A Timberborn production chain illustrates why upstream capacity and stored components need to grow before the next industrial expansion.