The game sends four small opponents against the cruiser. They split, creating the risk of torpedoes arriving from different directions. The cruiser uses speed, course changes, smoke, and its rapid-fire guns to close after avoiding the attacks. A later report says all four opponents were destroyed with little damage to the cruiser. Alex also notes using more manual control than usual, so the result depends partly on active handling rather than leaving the game to compare the ships automatically.
Notable Point ยท 9:23:56-9:27:09
Testing the destroyer-killer against attacks from several directions
The combat test links torpedo avoidance with the chance to close and use a larger gun battery.