The first fight appears to favor the German design's rapid fire and long-range deck hits. Closing the range is intended to reduce the latter advantage, but the British ship still loses. The discussion then questions the setup, including a weak secondary tower and possibly unequal crew experience. Reopening the design reveals a crew setting that helps explain the result, and more deck armor is added before another attempt. The exercise shows why a game result needs its input assumptions checked before it is treated as a comparison of hull designs.
Notable Point ยท 8:13:29-8:20:59
Checking crew and fire-control assumptions after a simulated defeat
An apparent design defeat leads to checking crew quality, fire-control equipment, and deck protection.