Ultimate Admiral: Dreadnoughts requires the player to fight. The discussion points out that this omits much of conflict management and deterrence. Its alternative illustration uses smaller ships to maintain local relationships, backed by a larger force nearby. Such a fleet would be judged partly by the fighting it prevents, a result the immediate battle scenario does not model.
Notable Point ยท 8:36:07-8:36:52
What a battle simulation leaves out about deterrence
A combat-centered game leaves out the political work and visible support that can prevent a battle.