Q&A · 3:13:51 Family relationships among Europe’s monarchies failed to overcome political conflict, with Bismarck’s influence offered as one interpretation.
From Patreon 79: AH - WW1 incidents happen that bring the US enters war on the side of Germany... · 18 May 2023
Q&A · 3:14:42 A design question asks whether fighting American triple-turret battleships would change the battlecruiser that became HMS Hood.
From Patreon 79: AH - WW1 incidents happen that bring the US enters war on the side of Germany... · 18 May 2023
Q&A · 3:15:03 Moving troops from North America to Europe requires months of transport, recovery, equipment, training, and staged deployment.
From Patreon 79: AH - WW1 incidents happen that bring the US enters war on the side of Germany... · 18 May 2023
Notable Point · 3:16:05 Continued war into 1919 could bring a British armoured offensive into the Ruhr and damage German industry.
From Patreon 79: AH - WW1 incidents happen that bring the US enters war on the side of Germany... · 18 May 2023
Chapter · 0:25 The opening appeal explains why Australian museum ships, engines, and local collections preserve naval evidence that cannot be studied in Britain.
From Ship-Shape Special: Alex & Garius Command a Carrier... How bad can this be? Mission 2 · 17 May 2023
Notable Point · 10:12 A book recommendation highlights Julian Corbett's interviews with participants on both sides of the Russo-Japanese War.
From Ship-Shape Special: Alex & Garius Command a Carrier... How bad can this be? Mission 2 · 17 May 2023
Notable Point · 15:41 The mission setup turns the Fletcher class into a lesson about balancing anti-aircraft and anti-submarine protection around a carrier and convoy.
From Ship-Shape Special: Alex & Garius Command a Carrier... How bad can this be? Mission 2 · 17 May 2023
Notable Point · 18:42 The decision to search one contact at a time exposes how reconnaissance can consume the same finite aircraft capacity needed for an offensive strike.
From Ship-Shape Special: Alex & Garius Command a Carrier... How bad can this be? Mission 2 · 17 May 2023
Q&A · 21:54 A viewer's game question becomes a compact explanation of how speed, weather, aircraft load, and launch assistance shape carrier takeoffs.
From Ship-Shape Special: Alex & Garius Command a Carrier... How bad can this be? Mission 2 · 17 May 2023
Chapter · 34:04 A discussion of modern power projection explains why distance, fuel consumption, and the speed of the slowest ships still govern fleet movement.
From Ship-Shape Special: Alex & Garius Command a Carrier... How bad can this be? Mission 2 · 17 May 2023
Notable Point · 36:15 Poor interception in the game prompts an explanation of how radar-directed fighters should divide pursuit and interception roles against scouts.
From Ship-Shape Special: Alex & Garius Command a Carrier... How bad can this be? Mission 2 · 17 May 2023
Notable Point · 38:41 Royal Navy plans for the Illustrious class included service beyond the Mediterranean, challenging a familiar one-theatre design story.
From Ship-Shape Special: Alex & Garius Command a Carrier... How bad can this be? Mission 2 · 17 May 2023
Notable Point · 41:38 A battlefield-tour anecdote shows how familiar Second World War engine sounds can distort the public's sense of earlier aircraft and motor craft.
From Ship-Shape Special: Alex & Garius Command a Carrier... How bad can this be? Mission 2 · 17 May 2023
Notable Point · 44:23 The Stuka's siren introduces a broader discussion of how crews disable irritating features and simplify equipment under field conditions.
From Ship-Shape Special: Alex & Garius Command a Carrier... How bad can this be? Mission 2 · 17 May 2023
Notable Point · 1:02:26 The game's wandering merchants lead to a Pedestal anecdote about the difficulty of keeping a mixed naval and civilian convoy together under pressure.
From Ship-Shape Special: Alex & Garius Command a Carrier... How bad can this be? Mission 2 · 17 May 2023
Chapter · 1:04:42 A flight-deck mishap prompts a comparison between American massed-strike practice and British routines for keeping aircraft continuously available.
From Ship-Shape Special: Alex & Garius Command a Carrier... How bad can this be? Mission 2 · 17 May 2023
Notable Point · 1:31:02 Darkness offers a reprieve because Japanese aircraft in this 1941-era setting would struggle to attack a moving carrier group at night.
From Ship-Shape Special: Alex & Garius Command a Carrier... How bad can this be? Mission 2 · 17 May 2023
Notable Point · 1:31:38 A damage-control sequence prompts a stark USS Johnston example in which incoming water briefly helped suppress fires during the destroyer's last stand.
From Ship-Shape Special: Alex & Garius Command a Carrier... How bad can this be? Mission 2 · 17 May 2023
Q&A · 1:32:29 A carrier fire in the game opens into an account of Franklin's survival, rescue work, and the command controversy that followed the attack.
From Ship-Shape Special: Alex & Garius Command a Carrier... How bad can this be? Mission 2 · 17 May 2023
Chapter · 1:39:59 Ben-my-Chree and U-9 introduce a wider explanation of how First World War shocks shaped British damage control, anti-submarine work, night fighting, and harbor attack.
From Ship-Shape Special: Alex & Garius Command a Carrier... How bad can this be? Mission 2 · 17 May 2023
Notable Point · 1:57:17 A comment about HMS Repulse illustrates why calling earlier battleships pre-dreadnoughts can become an unhelpful retrospective shortcut.
From Ship-Shape Special: Alex & Garius Command a Carrier... How bad can this be? Mission 2 · 17 May 2023
Notable Point · 2:13:23 An anniversary anecdote about two surviving officers at Albuera challenges the myth that officers escaped the heaviest battlefield losses.
From Ship-Shape Special: Alex & Garius Command a Carrier... How bad can this be? Mission 2 · 17 May 2023
Chapter · 2:15:14 The players combine combat air patrol, an escort carrier, and Fletcher destroyers, showing how several defensive layers protect a carrier group.
From Ship-Shape Special: Alex & Garius Command a Carrier... How bad can this be? Mission 2 · 17 May 2023
Chapter · 2:23:02 Two fighters are lost after the carrier overruns their recovery zone and a crowded landing queue consumes the remaining time.
From Ship-Shape Special: Alex & Garius Command a Carrier... How bad can this be? Mission 2 · 17 May 2023
Notable Point · 2:35:16 A deliberately reckless resupply in the game highlights the danger of placing a carrier beside a fuel-laden support ship while enemy aircraft are inbound.
From Ship-Shape Special: Alex & Garius Command a Carrier... How bad can this be? Mission 2 · 17 May 2023
Notable Point · 2:43:20 A post-mission choice makes the personnel side of damage control visible: more teams and faster night work can restore a carrier before daylight operations resume.
From Ship-Shape Special: Alex & Garius Command a Carrier... How bad can this be? Mission 2 · 17 May 2023
Chapter · 2:01 A 1930s heavy-cruiser thought experiment rebuilds the County class around the forward-concentrated Nelrod layout.
From Building a NelRod County Class... · 16 May 2023
Notable Point · 10:31 Armour thickness, bulkheads, barbette protection, speed, and weight limits all compete within the same cruiser displacement.
From Building a NelRod County Class... · 16 May 2023
Notable Point · 17:54 The Zara-style opponent brings longer eight-inch guns and stronger armour to the trial, while its lack of radar, sonar, and torpedoes limits the design.
From Building a NelRod County Class... · 16 May 2023
Notable Point · 29:13 The first night trial leaves the British design with every eight-inch gun disabled, forcing a review of turret protection, spotting, and gun range.
From Building a NelRod County Class... · 16 May 2023
Chapter · 44:51 A second counterfactual asks what a forward-gunned Hawkins-style cruiser with 9.2-inch weapons might have looked like alongside the G3 programme.
From Building a NelRod County Class... · 16 May 2023
Q&A · 55:40 A counterfactual answer weighs a County against a Leander by the date Canada would have placed its order.
From Building a NelRod County Class... · 16 May 2023
Q&A · 1:08:00 A hypothetical transfer of British capital ships to dominion navies leads to the treaty-era fear that the Empire could multiply Royal Navy strength.
From Building a NelRod County Class... · 16 May 2023
Notable Point · 1:17:07 A smaller York-style cruiser with six 9.2-inch guns shows how machinery, protection, gun count, and underwater torpedoes compete inside a restricted hull.
From Building a NelRod County Class... · 16 May 2023
Notable Point · 1:21:50 Cruiser design starts with missions: anti-submarine and anti-air warfare, surface combat, intelligence, and diplomatic presence all pull a ship in different directions.
From Building a NelRod County Class... · 16 May 2023
Notable Point · 1:23:13 Deleting one turret from the Nelrod-style County tests whether a cheaper cruiser can remain tactically viable.
From Building a NelRod County Class... · 16 May 2023
Q&A · 1:23:49 A design request packs fifteen 5.9-inch guns and quintuple torpedo launchers onto the largest German destroyer hull available, then tests it against a fictional cruiser.
From Building a NelRod County Class... · 16 May 2023
Notable Point · 1:56:00 In a simulated duel, a destroyer's many torpedoes offset a cruiser's advantage in long-range gunfire.
From Building a NelRod County Class... · 16 May 2023
Chapter · 1:59:39 The exercise scales the Nelrod layout into a battleship with nine 18-inch guns, heavy armour, 24-inch underwater torpedoes, and persistent stability problems.
From Building a NelRod County Class... · 16 May 2023
Notable Point · 2:21:36 Four-inch secondaries may be weak against major warships, but they remain valuable for engaging destroyers, smaller craft, and aircraft.
From Building a NelRod County Class... · 16 May 2023
Notable Point · 2:26:34 A rebuilt Bismarck comparison tests armour, gun range, aviation facilities, and the simulation's treatment of very heavy shells.
From Building a NelRod County Class... · 16 May 2023
Chapter · 4:35 The Carthage campaign makes Italy an economic objective because control of Mediterranean trade routes funds continued expansion.
From The Romans are counter attack, the Numidians are coming for me, can we stabilise it? · 15 May 2023
Notable Point · 13:46 A target-of-opportunity decision shows the tension between pursuing the principal enemy and stabilizing a vulnerable home region.
From The Romans are counter attack, the Numidians are coming for me, can we stabilise it? · 15 May 2023
Notable Point · 16:43 The game's archer-free Carthaginian roster conflicts with the claim that Carthage fielded some of the ancient Mediterranean's best archers.
From The Romans are counter attack, the Numidians are coming for me, can we stabilise it? · 15 May 2023
Notable Point · 22:40 The army protecting Rome leaves Carthage without a mobile force for other emergencies.
From The Romans are counter attack, the Numidians are coming for me, can we stabilise it? · 15 May 2023
Notable Point · 26:12 A comparison between German mail-ship catapults and carrier aviation shows why equipment that works at sea in peacetime may fail under combat sortie rates.
From The Romans are counter attack, the Numidians are coming for me, can we stabilise it? · 15 May 2023
Notable Point · 29:02 Battle of the Atlantic commemoration raises the problem of representing a long maritime campaign through one symbolic date.
From The Romans are counter attack, the Numidians are coming for me, can we stabilise it? · 15 May 2023
Chapter · 30:43 An interwar discussion explains how assumptions about geography and threats shaped British arguments over naval aviation and funding.
From The Romans are counter attack, the Numidians are coming for me, can we stabilise it? · 15 May 2023