Radar direction should let fighters do more than chase an enemy scout from behind. A stronger interception sends one flight after the target while another moves ahead of it. The game separately limits the number of incoming bomber formations that a given number of defending fighter flights can stop. That mechanic is an abstraction, but it makes the value of layered combat air patrol and fighter direction visible. Detection begins the defensive problem; fighters still have to be placed where they can intercept.
Notable Point · 36:15-40:29
Radar fighter direction and the counter-scouting problem
Poor interception in the game prompts an explanation of how radar-directed fighters should divide pursuit and interception roles against scouts.