Video

UAD: 18in gun Agincourt & Other Ideas

Study UAD: 18in gun Agincourt & Other Ideas, a Dr. Alex Clarke video from 28 Feb 2023, with 34 time notes. Topics include Battleship Design, German Battleship Bismarck, HMS Agincourt.

Date
Runtime2:48:49
Guide points34 time notes

Time notes

  1. 2:29
    Inspecting the Queen Elizabeth Maximus

    The opening inspection establishes a British maximum design with 16.5-inch main guns and rapid-firing 4.5-inch secondaries.

    Chapter
  2. 5:01
    Building Germany's maximum 1912 counterpart

    The opposing German design is rebuilt around plausible guns, armour, speed, and the physical limits imposed by the Kiel Canal.

    Chapter
  3. 7:01
    Restoring a plausible German torpedo and gun battery

    The autogenerated opponent is stripped of deck torpedoes and an anachronistic mixed battery in favor of German underwater tubes and a rational dreadnought armament.

    Notable Point
  4. 12:19
    QuestionWhy is the German design heavier to port than to starboard?Answer

    An extra gun had been placed on the port side; identifying and correcting it restored the design's balance.

    Q&A
  5. 15:08
    Fire control and the Kiel Canal shape the German maximum

    Advanced German rangefinding is retained, but a narrow canal-limited hull and roughly 24-knot target constrain the design.

    Notable Point
  6. 20:57
    Scaling speed and armour for a maximum Queen Elizabeth

    The British design balances a 28- to 29-knot target with battleship-grade protection scaled for 16.5-inch guns.

    Notable Point
  7. 24:33
    Why British and German capital ships diverged

    British global commitments and German North Sea priorities produce different trade-offs in speed, armour, and naval spending.

    Notable Point
  8. 28:55
    A turret explosion turns the first trial into a survival test

    The first battle shows how a lost turret, depleted ammunition, flooding, and exposed casemates can overturn an otherwise tough battleship design.

    Notable Point
  9. 41:10
    Redesigning protection and secondaries after the failed trial

    The failed battle drives a redesign of barbette protection, secondary armament, anti-aircraft guns, speed, and the German opponent's survivability.

    Chapter
  10. 44:08
    Six-inch secondaries and three-inch anti-aircraft guns

    The revised British ship uses six-inch secondaries against torpedo threats and adds the three-inch anti-aircraft weapons common to the period.

    Notable Point
  11. 49:47
    When historical battleship designs meet game AI

    The stream uses UAD as a design experiment while separating historical plausibility from campaign-optimal choices.

    Notable Point
  12. 50:44
    Preserving main-battery arcs around the secondaries

    The revised secondary battery is checked against the heavy turrets' fields of fire before the layout is accepted.

    Notable Point
  13. 52:16
    Georgios Averof and the speed of a mixed fleet

    A background image prompts a brief lesson on how Georgios Averof's speed let the Greek flagship leave its slower fleet and operate independently against the Ottomans.

    Notable Point
  14. 57:20
    Why Skoda triple turrets strain the German counterfactual

    A twelve-gun German ship requires access to Skoda triple turrets that institutional pride made unlikely to be adopted historically.

    Notable Point
  15. 58:43
    The trade-off between 16.5-inch and 18-inch guns

    A 16.5-inch battery may be more attractive than an 18-inch battery when rate of fire and firepower are weighed together.

    Notable Point
  16. 1:03:59
    Small-calibre hits expose the fire-control system

    Repeated 3.4-inch hits damage fire control and prompt a wider redesign of towers, beam, and secondary armament.

    Notable Point
  17. 1:11:49
    HMS Furious exposes the game's 18-inch-gun gap

    HMS Furious proves that Britain's 18-inch gun already existed even though UAD's 1920 technology tree withholds it from the design test.

    Notable Point
  18. 1:15:08
    QuestionCould the design use larger torpedoes?Answer

    Not within this 1920 game setup: it caps the design at 20 inches, even though British and German navies historically used 24-inch torpedoes.

    Q&A
  19. 1:17:42
    QuestionAre there mods that could add the missing technology?Answer

    Possibly, but this test avoids them so it remains standardized and repeatable with the same game setup.

    Q&A
  20. 1:18:30
    Why six-inch secondaries transform the UAD fight

    Adding a strong six-inch secondary battery solves a game problem created by UAD's close-range AI, which differs from real dreadnought tactics.

    Chapter
  21. 1:27:12
    Scaling armour for an 18-inch Agincourt

    An imagined modernized Agincourt receives 18-inch guns and a protection scheme derived from British Queen Elizabeth-era ratios.

    Chapter
  22. 1:32:20
    QuestionWould the modernized 18-inch Agincourt still carry torpedoes after its refit?Answer

    Probably not. The extensive refit removes the torpedoes in favor of the revised secondary arrangement.

    Q&A
  23. 1:32:44
    Giving Agincourt a Warspite-style modernization

    After removing torpedoes, the hypothetical refit adopts a Warspite-style 4.5-inch secondary battery and redistributes protection and weight.

    Notable Point
  24. 1:36:29
    German limits in an 18-inch-gun world

    The opposing Bismarck-like design is constrained by German infrastructure, industrial capacity, and historically plausible armament choices.

    Chapter
  25. 1:43:40
    Testing Bismarck's speed, range, and canal limits

    Trial speed, realistic cruising range, and Kiel Canal dimensions keep the enhanced Bismarck within German operating constraints.

    Notable Point
  26. 1:49:43
    The narrow range window favoring the Bismarck-like ship

    The Bismarck-like opponent has a small range band in which its 15-inch guns can engage before Agincourt's 18-inch battery can answer.

    Notable Point
  27. 1:53:17
    Why one battle doctrine cannot fit every naval era

    A close-range attack that suits pre-dreadnought combat becomes self-defeating when the same AI applies it to long-range dreadnoughts.

    Notable Point
  28. 2:01:48
    Trading shell weight for interwar gun range

    Lighter shells extend the hypothetical 18-inch battery's range while protection remains heavy, echoing Nelson and Rodney's long-range priorities.

    Notable Point
  29. 2:02:48
    QuestionWould it help if players could choose the AI captain's attack strategy?Answer

    Yes. Selectable strategy would help because manually coordinating the ship, watching the enemy, and managing the action is difficult to do all at once.

    Q&A
  30. 2:08:39
    An 18-inch Agincourt against a Bismarck-like opponent

    The matchup illustrates the destructive potential of an 18-inch battery, while emphasizing the need to maintain range.

    Notable Point
  31. 2:13:46
    How an 18-inch prewar flagship could reshape the naval race

    Even a single Royal Navy ship with eight 18-inch guns before the First World War would force other navies to reconsider their own capital-ship plans.

    Notable Point
  32. 2:14:55
    Reconstructing Yamato for the comparison

    Yamato is recreated as a modern battleship with historically informed speed, 18.1-inch guns, armour, and secondary armament.

    Chapter
  33. 2:31:12
    Four twin turrets or three triples?

    The Agincourt-Yamato test compares four twin 18-inch turrets with three triples while acknowledging major differences in mass, speed, and range.

    Notable Point
  34. 2:36:47
    Range advantage cannot remove magazine risk

    The final trials show why a long-range advantage still depends on avoiding close action and surviving magazine hits.

    Notable Point