Would it help if players could choose the AI captain's attack strategy?
Short answerYes. Selectable strategy would help because manually coordinating the ship, watching the enemy, and managing the action is difficult to do all at once.
NotesA viewer suggests letting the player assign an attack strategy to an AI-controlled captain before the fight. The idea is accepted because one standardized behavior cannot exploit every design's range, speed, and battery. Manual control remains possible, but managing the ship while observing the enemy and the wider battle creates a substantial command workload. Selectable doctrine would let the simulation distinguish tactical intent without requiring the player to micromanage every movement.