The revised design exchanges some long-range main-battery power for a much heavier six-inch battery and becomes markedly more effective in the game. UAD opponents repeatedly close to secondary range. Real battleships would normally seek to keep destroyers and their torpedoes at distance instead of charging into a secondary-gun fight. The result also recalls the Royal Navy's long association with the six-inch gun, while the successful simulated fit remains an answer to the game's behavior rather than proof of an optimal historical design.
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Why six-inch secondaries transform the UAD fight
Adding a strong six-inch secondary battery solves a game problem created by UAD's close-range AI, which differs from real dreadnought tactics.