The Bismarck-like ship repeatedly closes toward secondary range even though its speed and gun range should favor keeping distance. The game's common AI doctrine may work better for pre-dreadnoughts, whose mixed batteries reward closing, than for dreadnoughts built around long-range heavy guns. An earlier version appeared to handle dreadnought combat more effectively. Command logic needs to change with weapons, ranges, and ship type instead of applying one tactical rule across naval eras.
Notable Point ยท 1:53:17-1:59:47
Why one battle doctrine cannot fit every naval era
A close-range attack that suits pre-dreadnought combat becomes self-defeating when the same AI applies it to long-range dreadnoughts.