Notable Point · 1:04:52 The closing counterfactual asks how the world would have reacted if Britain had rapidly replaced its pre-dreadnoughts with a much larger first wave of dreadnoughts and Invincible-class battlecruisers.
From Julian Corbett: Speaking Truth to Power · 10 May 2023
Notable Point · 2:40 A game hull for K3 exposes the tension between historical design ancestry and classification by armour, speed, and displacement.
From Starting off Franco-Italian Battleship race... come see what a Francisco Caracciolo might have done · 9 May 2023
Notable Point · 6:26 A K3-inspired design shows how armour thickness, displacement, and a 30-knot requirement pull against one another.
From Starting off Franco-Italian Battleship race... come see what a Francisco Caracciolo might have done · 9 May 2023
Notable Point · 13:36 A Bismarck-like ship with a destroyed forward turret and heavy list shows why remaining afloat does not mean remaining combat-effective.
From Starting off Franco-Italian Battleship race... come see what a Francisco Caracciolo might have done · 9 May 2023
Notable Point · 17:46 A deliberately enhanced Bismarck separates historical specifications from the extra tonnage needed for greater range, subdivision, loading systems, and dual-purpose guns.
From Starting off Franco-Italian Battleship race... come see what a Francisco Caracciolo might have done · 9 May 2023
Notable Point · 23:15 Comparing 15-inch and 18-inch guns explains why the jump in calibre reshapes barrels, chambers, loading gear, and turret layout.
From Starting off Franco-Italian Battleship race... come see what a Francisco Caracciolo might have done · 9 May 2023
Q&A · 28:11 A question about shell and propellant mass leads to a practical explanation of charge design.
From Starting off Franco-Italian Battleship race... come see what a Francisco Caracciolo might have done · 9 May 2023
Notable Point · 29:54 A K3 counterfactual explores how exceptionally powerful British capital ships could have altered arms-limitation bargaining.
From Starting off Franco-Italian Battleship race... come see what a Francisco Caracciolo might have done · 9 May 2023
Notable Point · 34:51 An AI-controlled charge becomes a clear lesson in using superior gun range instead of entering an opponent's effective envelope.
From Starting off Franco-Italian Battleship race... come see what a Francisco Caracciolo might have done · 9 May 2023
Notable Point · 43:56 The K3 is interpreted as a Renown-like fast capital ship scaled to triple 18-inch turrets, shaping how an imagined modernization should look.
From Starting off Franco-Italian Battleship race... come see what a Francisco Caracciolo might have done · 9 May 2023
Notable Point · 46:20 A game ship survives the loss of its entire 18-inch ammunition supply, exposing a basic limit in the simulation's damage model.
From Starting off Franco-Italian Battleship race... come see what a Francisco Caracciolo might have done · 9 May 2023
Notable Point · 49:09 Side-by-side profiles of HMS Nubian and USS The Sullivans show how superstructure and gun layout distinguish British and American destroyer forms.
From Starting off Franco-Italian Battleship race... come see what a Francisco Caracciolo might have done · 9 May 2023
Chapter · 57:04 The planned Italian fast battleships become a case study in balancing 28 knots, eight 15-inch guns, protection, range, and secondary armament.
From Starting off Franco-Italian Battleship race... come see what a Francisco Caracciolo might have done · 9 May 2023
Notable Point · 57:56 The planned Italian class combines 28-knot speed, oil-fired geared turbines, and long range in a demanding fast-battleship package.
From Starting off Franco-Italian Battleship race... come see what a Francisco Caracciolo might have done · 9 May 2023
Notable Point · 1:10:28 Six-inch and four-inch guns, eight torpedo tubes, a twelve-inch belt, and later radar form the historically anchored core of an imagined modernization.
From Starting off Franco-Italian Battleship race... come see what a Francisco Caracciolo might have done · 9 May 2023
Notable Point · 1:16:21 The 35,000-ton treaty ceiling is identified as the pressure behind fitting many 14-inch guns into quadruple mounts.
From Starting off Franco-Italian Battleship race... come see what a Francisco Caracciolo might have done · 9 May 2023
Notable Point · 1:23:10 The French Normandie and Lyon concepts frame a response to fast British super-dreadnoughts through quadruple turrets and different machinery choices.
From Starting off Franco-Italian Battleship race... come see what a Francisco Caracciolo might have done · 9 May 2023
Notable Point · 1:31:39 The proposed French battleship's twenty-four 5.5-inch guns, six 4.7-inch guns, and layered deck protection show how much design weight lay outside the main battery.
From Starting off Franco-Italian Battleship race... come see what a Francisco Caracciolo might have done · 9 May 2023
Notable Point · 1:41:54 A fleet action shows why rapid-firing secondary guns and destroyer screens mattered in the age of the torpedo.
From Starting off Franco-Italian Battleship race... come see what a Francisco Caracciolo might have done · 9 May 2023
Notable Point · 1:50:39 The uncompleted Italian class is presented as a possible trigger for a faster Mediterranean capital-ship competition.
From Starting off Franco-Italian Battleship race... come see what a Francisco Caracciolo might have done · 9 May 2023
Notable Point · 1:54:29 A faster Italian battleship threat could have changed which British capital ships were selected for treaty-era carrier conversion.
From Starting off Franco-Italian Battleship race... come see what a Francisco Caracciolo might have done · 9 May 2023
Notable Point · 1:58:04 An exaggerated Atlanta-style design shows how many rapid-firing five-inch guns can suppress destroyers through volume rather than single-shot power.
From Starting off Franco-Italian Battleship race... come see what a Francisco Caracciolo might have done · 9 May 2023
Q&A · 2:10:29 A suggestion to use an Abdiel-class minelayer's speed leads to a tactical explanation of why laying an inescapable minefield exposes the ship to point-blank battleship fire.
From Starting off Franco-Italian Battleship race... come see what a Francisco Caracciolo might have done · 9 May 2023
Notable Point · 2:14:00 A comparison of 14-inch and heavier batteries weighs rapid salvo volume against the difficulty of decisive hits and mechanical reliability.
From Starting off Franco-Italian Battleship race... come see what a Francisco Caracciolo might have done · 9 May 2023
Chapter · 2:24:51 Historical displacement, speed, armour, guns, and cruising range anchor an Alaska-class reconstruction before deliberate departures are added.
From Starting off Franco-Italian Battleship race... come see what a Francisco Caracciolo might have done · 9 May 2023
Notable Point · 2:34:24 An Alaska-versus-Bismarck scenario uses weight of fire to explain why raider designs expected to face superior numbers.
From Starting off Franco-Italian Battleship race... come see what a Francisco Caracciolo might have done · 9 May 2023
Notable Point · 2:44:27 A closing aside connects Italian wartime powder-bag and shell problems to corruption in government contracting and uneven manufacture.
From Starting off Franco-Italian Battleship race... come see what a Francisco Caracciolo might have done · 9 May 2023
Notable Point · 12:16 The assault on Rome uses sapping to collapse several wall sections before missile troops, infantry, and cavalry exploit the openings.
From Rome is Won, What Carthage does now the Romans are Really Annoyed! Rome Total War 2, April 2023 · 8 May 2023
Notable Point · 22:40 A brief warning against taking Roman descriptions of opposing peoples at face value introduces a useful rule of ancient source criticism.
From Rome is Won, What Carthage does now the Romans are Really Annoyed! Rome Total War 2, April 2023 · 8 May 2023
Notable Point · 32:48 A cavalry attack illustrates that spearmen can resist a mounted threat from the front yet become vulnerable once they are surrounded.
From Rome is Won, What Carthage does now the Romans are Really Annoyed! Rome Total War 2, April 2023 · 8 May 2023
Notable Point · 39:44 Repeated enemy failures to occupy a hill let Carthaginian cavalry and infantry begin their attacks from the stronger position.
From Rome is Won, What Carthage does now the Romans are Really Annoyed! Rome Total War 2, April 2023 · 8 May 2023
Notable Point · 52:56 Missing high-end infantry and archers show how a faction roster can impose artificial weaknesses on a historically more varied Carthaginian army.
From Rome is Won, What Carthage does now the Romans are Really Annoyed! Rome Total War 2, April 2023 · 8 May 2023
Notable Point · 56:33 A criticism of settlement caps becomes an explanation of how supply and sanitation, rather than intellectual capacity, governed urban growth.
From Rome is Won, What Carthage does now the Romans are Really Annoyed! Rome Total War 2, April 2023 · 8 May 2023
Notable Point · 1:06:16 The campaign's scattered fronts prompt a concise distinction between dispersing forces for movement and concentrating them for combat.
From Rome is Won, What Carthage does now the Romans are Really Annoyed! Rome Total War 2, April 2023 · 8 May 2023
Notable Point · 1:27:19 Repeated attacks on exposed generals show the value of disrupting command and morale, while the game's rapid routs require a realism caveat.
From Rome is Won, What Carthage does now the Romans are Really Annoyed! Rome Total War 2, April 2023 · 8 May 2023
Notable Point · 1:31:25 The campaign targets the stronger Roman naval faction first, then values control of both ends of a trade route and access to another port.
From Rome is Won, What Carthage does now the Romans are Really Annoyed! Rome Total War 2, April 2023 · 8 May 2023
Notable Point · 1:33:35 An uneven mobile-alert test prompts a discussion of siren removal, false-message risks, and the value of retaining more than one warning channel.
From Rome is Won, What Carthage does now the Romans are Really Annoyed! Rome Total War 2, April 2023 · 8 May 2023
Notable Point · 1:43:55 A city defense shows how walls, restricted approaches, infantry, and cavalry can combine to funnel a missile-heavy attacker into a kill zone.
From Rome is Won, What Carthage does now the Romans are Really Annoyed! Rome Total War 2, April 2023 · 8 May 2023
Notable Point · 2:04:00 A winnable battle is declined because the expected losses would be harder to replace than the cost of waiting through a siege.
From Rome is Won, What Carthage does now the Romans are Really Annoyed! Rome Total War 2, April 2023 · 8 May 2023
Notable Point · 2:16:19 A force-composition comparison contrasts Roman infantry's pre-charge missiles with cavalry as a stronger arm of the Carthaginian army.
From Rome is Won, What Carthage does now the Romans are Really Annoyed! Rome Total War 2, April 2023 · 8 May 2023
Notable Point · 2:26:33 A close look at the unit models connects Phoenician infantry with hoplite-style shields, spears, sidearms, and solid line service.
From Rome is Won, What Carthage does now the Romans are Really Annoyed! Rome Total War 2, April 2023 · 8 May 2023
Notable Point · 2:30:27 The familiar image of Nero fiddling while Rome burns is treated as an allegorical story whose cultural life exceeds its evidential certainty.
From Rome is Won, What Carthage does now the Romans are Really Annoyed! Rome Total War 2, April 2023 · 8 May 2023
Notable Point · 2:32:38 A gameplay complaint becomes a correction: historical Carthage fielded large, capable warships beyond the triremes available in Rome: Total War.
From Rome is Won, What Carthage does now the Romans are Really Annoyed! Rome Total War 2, April 2023 · 8 May 2023
Notable Point · 2:35:16 Rome's ability to copy and improve what it captured is framed as a source of imperial strength rather than a sign of weakness.
From Rome is Won, What Carthage does now the Romans are Really Annoyed! Rome Total War 2, April 2023 · 8 May 2023
Notable Point · 2:45:33 After a series of defensive victories, protecting existing territory has displaced the offensive action required by the campaign objective.
From Rome is Won, What Carthage does now the Romans are Really Annoyed! Rome Total War 2, April 2023 · 8 May 2023
Q&A · 2:58:16 A counterfactual question considers how Britain might have responded if the Union invaded Canada during the American Civil War.
From Rome is Won, What Carthage does now the Romans are Really Annoyed! Rome Total War 2, April 2023 · 8 May 2023
Q&A · 3:06:43 A naval-game scenario prompts a force-balance question: light cruisers facing battlecruisers and destroyers need more than modest guns to be credible.
From Rome is Won, What Carthage does now the Romans are Really Annoyed! Rome Total War 2, April 2023 · 8 May 2023
Notable Point · 3:15:40 The closing campaign plan links territorial consolidation, technological rivalry, revenue, defensive economy, and attacking an opponent along its weaker axis.
From Rome is Won, What Carthage does now the Romans are Really Annoyed! Rome Total War 2, April 2023 · 8 May 2023