Video

Rome is Won, What Carthage does now the Romans are Really Annoyed! Rome Total War 2, April 2023

Study Rome is Won, What Carthage does now the Romans are Really Annoyed! Rome Total War 2, April 2023, a Dr. Alex Clarke video from 8 May 2023, with 21 time notes. Topics include American Civil War, Ancient Military…

Date
Runtime3:21:18
Guide points21 time notes

Time notes

  1. 12:16
    Sappers create breaches before the assault

    The assault on Rome uses sapping to collapse several wall sections before missile troops, infantry, and cavalry exploit the openings.

    Notable Point
  2. 22:40
    Why Roman accounts of their enemies need scrutiny

    A brief warning against taking Roman descriptions of opposing peoples at face value introduces a useful rule of ancient source criticism.

    Notable Point
  3. 32:48
    Why spear formations need protected flanks

    A cavalry attack illustrates that spearmen can resist a mounted threat from the front yet become vulnerable once they are surrounded.

    Notable Point
  4. 39:44
    Why surrendering the high ground compounds a tactical mistake

    Repeated enemy failures to occupy a hill let Carthaginian cavalry and infantry begin their attacks from the stronger position.

    Notable Point
  5. 52:56
    Carthage's army was broader than the game roster

    Missing high-end infantry and archers show how a faction roster can impose artificial weaknesses on a historically more varied Carthaginian army.

    Notable Point
  6. 56:33
    Food, fuel, water, and waste set ancient city limits

    A criticism of settlement caps becomes an explanation of how supply and sanitation, rather than intellectual capacity, governed urban growth.

    Notable Point
  7. 1:06:16
    Concentrate for battle, maneuver while dispersed

    The campaign's scattered fronts prompt a concise distinction between dispersing forces for movement and concentrating them for combat.

    Notable Point
  8. 1:27:19
    Why targeting the commander can unravel an army

    Repeated attacks on exposed generals show the value of disrupting command and morale, while the game's rapid routs require a realism caveat.

    Notable Point
  9. 1:31:25
    Naval rivals, ports, and control of a trade route

    The campaign targets the stronger Roman naval faction first, then values control of both ends of a trade route and access to another port.

    Notable Point
  10. 1:33:35
    Why national warning systems need redundancy

    An uneven mobile-alert test prompts a discussion of siren removal, false-message risks, and the value of retaining more than one warning channel.

    Notable Point
  11. 1:43:55
    Urban defenses channel attackers into kill zones

    A city defense shows how walls, restricted approaches, infantry, and cavalry can combine to funnel a missile-heavy attacker into a kill zone.

    Notable Point
  12. 2:04:00
    Recoverability matters as much as winning a battle

    A winnable battle is declined because the expected losses would be harder to replace than the cost of waiting through a siege.

    Notable Point
  13. 2:16:19
    Roman missile doctrine versus Carthaginian cavalry strength

    A force-composition comparison contrasts Roman infantry's pre-charge missiles with cavalry as a stronger arm of the Carthaginian army.

    Notable Point
  14. 2:26:33
    Phoenician infantry in the hoplite tradition

    A close look at the unit models connects Phoenician infantry with hoplite-style shields, spears, sidearms, and solid line service.

    Notable Point
  15. 2:30:27
    Nero's fiddle as an enduring historical myth

    The familiar image of Nero fiddling while Rome burns is treated as an allegorical story whose cultural life exceeds its evidential certainty.

    Notable Point
  16. 2:32:38
    Carthage's heavy warships versus the game roster

    A gameplay complaint becomes a correction: historical Carthage fielded large, capable warships beyond the triremes available in Rome: Total War.

    Notable Point
  17. 2:35:16
    Roman adaptation through captured technology

    Rome's ability to copy and improve what it captured is framed as a source of imperial strength rather than a sign of weakness.

    Notable Point
  18. 2:45:33
    Defensive success does not guarantee strategic progress

    After a series of defensive victories, protecting existing territory has displaced the offensive action required by the campaign objective.

    Notable Point
  19. 2:58:16
    QuestionIf the Union had invaded Canada during the American Civil War, how might Britain have responded?Answer

    Britain would reinforce Canada and likely use amphibious raids; breaking the Union blockade could restore Confederate trade and supplies, changing the war's balance.

    Q&A
  20. 3:06:43
    QuestionCould twelve lightly armed cruisers sensibly be sent against eight battlecruisers and destroyers?Answer

    Only an urgent mission, such as disrupting the Formosa invasion, or powerful torpedoes could justify it; light guns alone left the cruisers badly mismatched.

    Q&A
  21. 3:15:40
    Secure Italy, remove Rome, then turn east

    The closing campaign plan links territorial consolidation, technological rivalry, revenue, defensive economy, and attacking an opponent along its weaker axis.

    Notable Point