In two battles, the computer opponent fails to occupy the crest of a hill. The first error lets Carthaginian cavalry begin above the Roman formation. The later mistake is worse because even the slower Carthaginian infantry reaches the higher position after starting lower down. That elevation gives both arms a stronger starting position and leaves the enemy approaching on less favorable terms. These are game examples rather than reconstructions of specific ancient battles, but they make battlefield terrain and positional foresight visible.
Notable Point · 39:44-40:25
Why surrendering the high ground compounds a tactical mistake
Repeated enemy failures to occupy a hill let Carthaginian cavalry and infantry begin their attacks from the stronger position.