Could a fast pre-dreadnought escort a Second World War convoy?
A 23- to 25-knot pre-dreadnought may be useful for convoy escort, but not for fighting a modern battle fleet.
From Still Trying to deal with the Inadvertently Created Super Bismarck ·
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Explore every watch point in reverse video-date order, then in timestamp order within each video.
A 23- to 25-knot pre-dreadnought may be useful for convoy escort, but not for fighting a modern battle fleet.
From Still Trying to deal with the Inadvertently Created Super Bismarck ·
The failed first duel sends the design back to the yard, where a wider hull and a stronger main tower must be balanced against machinery efficiency and forward weight.
From Still Trying to deal with the Inadvertently Created Super Bismarck ·
The ship-design comparison tries to model Bismarck at the best level German industry could plausibly support rather than handicapping the opponent.
From Still Trying to deal with the Inadvertently Created Super Bismarck ·
Retaining all five triple turrets preserves the fifteen-gun battery, but it crowds the refit and leaves the modeled hangar doors without a practical aircraft-launch arrangement.
From Still Trying to deal with the Inadvertently Created Super Bismarck ·
The game's turtleback model makes the German battleship extraordinarily hard to sink, raising a warning about translating simulated resilience directly into history.
From Still Trying to deal with the Inadvertently Created Super Bismarck ·
A conversion that removes a turret may be preferable when it frees weight for fire control, protection, and a more accurate ship.
From Still Trying to deal with the Inadvertently Created Super Bismarck ·
A reported zero-aim bug makes the first duel unusable as a precision gunnery test and explains why Harpoon is reserved for accuracy-focused work.
From Still Trying to deal with the Inadvertently Created Super Bismarck ·
A lone British-German capital-ship duel is usually a sign that the Royal Navy's wider operational advantages have broken down.
From Still Trying to deal with the Inadvertently Created Super Bismarck ·
The first duel becomes a lesson in ammunition endurance when Bismarck expends its main-battery shells before destroying the badly damaged British ship.
From Still Trying to deal with the Inadvertently Created Super Bismarck ·
Elswick's 14-inch gun was available when Dreadnought was planned, but the historical ship reused Lord Nelson 12-inch turrets to save time and money.
From Still Trying to deal with the Inadvertently Created Super Bismarck ·
Combining superfiring turrets with 14-inch guns would have made the first Dreadnought resemble an Orion-era ship years early and widened Britain's opening lead.
From Still Trying to deal with the Inadvertently Created Super Bismarck ·
Removing the central turret and adding a secondary fire-control position produces a far more effective ship, although closing the range too early still creates danger.
From Still Trying to deal with the Inadvertently Created Super Bismarck ·
An 18-inch-gun Argincourt would likely provoke American and Japanese replies and make later treaty limits far harder to negotiate.
From Still Trying to deal with the Inadvertently Created Super Bismarck ·
A world of 18-inch capital ships could make 9.2- or 10-inch cruisers more attractive while making 12-inch battleships look inadequate.
From Still Trying to deal with the Inadvertently Created Super Bismarck ·
Fleet oilers matter so much in the Pacific that losing them can be more damaging to operations than losing a carrier.
From Still Trying to deal with the Inadvertently Created Super Bismarck ·
A second counterfactual turns the 18-inch concept into a 28-knot, twelve-gun design whose hull form, gun length, protection, and loading system must fit one displacement budget.
From Still Trying to deal with the Inadvertently Created Super Bismarck ·
The answer distinguishes the quick visual experiments of Ultimate Admiral: Dreadnoughts from the Harpoon system reserved for accuracy-focused testing.
From Still Trying to deal with the Inadvertently Created Super Bismarck ·
German naval radar suffered from bespoke, one-off procurement choices rather than a consistent production approach.
From Still Trying to deal with the Inadvertently Created Super Bismarck ·
The stream uses Yamato and Musashi to underline the destructive potential of 18-inch shells once they strike a target.
From Still Trying to deal with the Inadvertently Created Super Bismarck ·
Severe flooding, list, machinery damage, and ammunition loss should destroy combat effectiveness well before a battleship finally sinks.
From Still Trying to deal with the Inadvertently Created Super Bismarck ·
Ironclad frigates began the disruptive move from sail-era ships of the line toward a new, eventually stable capital-ship form.
A single-deck armoured ship with steam power and unprecedented heavy guns could outmatch the old ship of the line.
Royal Sovereign-type battleships, carrier-centered fleets, and missile escorts each became recognizable forms until deeper technological change disrupted them.
The French Napoléon and Gloire, followed by Britain’s HMS Warrior, show how quickly the warship benchmark changed between 1850 and 1860.
Ironclad frigates were built to impress as well as fight, with their layout and accommodation serving deterrence, presence, and diplomacy.
An imagined visit to a Queen Elizabeth-class carrier stages allied diplomacy through scale, visible air power, secure meeting space, and familiar hospitality.
Warrior’s immense deck, armoured battery, machinery, and captain’s hospitality turned a shipboard visit into a persuasive display of British power and reliability.
A celebrated invention does not transform a fleet until it is reliable and usable in real operating conditions.
Comparing Napoléon with Warrior shows steam power changing from a useful edge into the foundation of capital-ship capability.
Warrior’s boilers shaped an entire section of the hull, including coal movement and stoker positions, because reliable steam power had become the ship’s organizing requirement.
Warrior and Black Prince concentrated layered iron-and-teak protection around the battery, machinery, and central hull because weight ruled out armouring the whole ship.
Britain’s answer to Gloire depended on prior study of iron hulls, corrosion, and maintenance as much as on building a larger ship quickly.
Engines and armour consumed weight high in the ship, so designers carried fewer guns powerful enough to defeat enemy armour.
Long-range ironclads could not simply armour every surface: endurance, hull size, protection, weapon weight, and cost had to be balanced together.
The rapid multiplication of coaling ports provided the fuel network that turned steam propulsion from a shipboard innovation into a practical basis for global naval operations.
Nineteenth-century at-sea coaling was too awkward for the Royal Navy to preserve without a strategic need for sustained distant blockades.
A sparse fuel network could make steam-fleet movements as predictable as wind and tide made sailing routes, allowing simple observation of a few ports to replace an ocean-wide search.
Napoleon III’s rising France, Crimean War experience, and the demands of Pax Britannica gave the Royal Navy strategic reasons to lead the ironclad transition.
Napoléon’s roughly twenty-four-year career shows that a ship displaced from the leading battle line can remain useful and intimidating in secondary roles.
Transition and stabilization are useful historical concepts, but the overlap between old and new ships makes their exact boundaries matters of interpretation.
A remembrance of Australian admiral and naval historian James Goldrick gives particular attention to his personal kindness.
A blockade disrupts the game's trade income, forcing maximum taxes to maintain the army and prompting concern about unrest.
Interrupted trade exposes the risk in buying merchant ships to finance a larger navy before that commerce has adequate protection.
A fleet battle plan assigns small enemy vessels to sixth rates while concentrating pairs of third rates against stronger opponents.
Holding Panama in the campaign places an occupying army across Spain's reinforcement route between its American territories.
A town defence separates the artillery guard from a centrally placed manoeuvre force as the enemy advances toward the guns.
The game's East Indiaman is criticised for resembling a small brig or sloop instead of the expected fourth-rate-like trading ship.
A prepared army creates an opportunity in India, but the campaign postpones that offensive while watching another power's growing reach.