Video
Still Trying to deal with the Inadvertently Created Super Bismarck
Study Still Trying to deal with the Inadvertently Created Super Bismarck, a Dr. Alex Clarke video from 29 Mar 2023, with 24 time notes. Topics include Alternate History, Battleships, Dreadnoughts.
Time notes
- 3:26Building a super Queen Elizabeth to face an improved BismarckChapter
The stream opens by turning a viewer's counterfactual into a design contest between a heavily modernized Queen Elizabeth type and the earlier super-Bismarck model.
- 9:31What the weight budget does to a fifteen-gun battleshipNotable Point
Fitting fifteen 16.5-inch guns forces compromises among armour, underwater protection, machinery, range, secondary guns, and hull balance.
- 19:03Fitting 4.5-inch, Bofors, and Oerlikon batteries around the main gunsNotable Point
Once the main battery and basic protection fit, the remaining displacement and deck space must accommodate the modernized ship's secondary and anti-aircraft weapons.
- 23:35How one main-tower hit erases a fifteen-gun advantageNotable Point
The fifteen-gun Queen Elizabeth derivative has theoretical volume of fire, but an early hit destroys its main tower and leaves it unable to exploit that advantage.
- 28:01QuestionCould a pre-dreadnought making 23 to 25 knots serve in the Second World War?AnswerQ&A
Potentially as a convoy escort; an early type would not beat a modern battle fleet, but a later Lord Nelson-like ship could handle a Panzerschiff-type opponent.
- 29:52Rebuilding beam, topweight, and fire control after the first duelNotable Point
The failed first duel sends the design back to the yard, where a wider hull and a stronger main tower must be balanced against machinery efficiency and forward weight.
- 33:00Giving the Bismarck model a fair historical allowanceNotable Point
The ship-design comparison tries to model Bismarck at the best level German industry could plausibly support rather than handicapping the opponent.
- 38:44Keeping the fifth turret complicates aircraft handlingNotable Point
Retaining all five triple turrets preserves the fifteen-gun battery, but it crowds the refit and leaves the modeled hangar doors without a practical aircraft-launch arrangement.
- 43:03Why Bismarck's turtleback dominates the simulated duelNotable Point
The game's turtleback model makes the German battleship extraordinarily hard to sink, raising a warning about translating simulated resilience directly into history.
- 48:55When fewer guns make a stronger battleship designNotable Point
A conversion that removes a turret may be preferable when it frees weight for fire control, protection, and a more accurate ship.
- 52:48A zero-aim bug invalidates the first gunnery resultNotable Point
A reported zero-aim bug makes the first duel unusable as a precision gunnery test and explains why Harpoon is reserved for accuracy-focused work.
- 56:11Why a British-German battleship duel signals a wider failureNotable Point
A lone British-German capital-ship duel is usually a sign that the Royal Navy's wider operational advantages have broken down.
- 1:02:29Winning because the enemy exhausts its main-battery ammunitionNotable Point
The first duel becomes a lesson in ammunition endurance when Bismarck expends its main-battery shells before destroying the badly damaged British ship.
- 1:14:19QuestionWhat if Britain had begun the dreadnought era with a 14-inch-gun design rather than the historical Dreadnought?AnswerQ&A
The larger gun was available and would have made Dreadnought more powerful, but adopting it traded the proven Lord Nelson turret shortcut for possible cost and schedule delay.
- 1:16:00A five-triple-turret Dreadnought before the dreadnought raceNotable Point
Combining superfiring turrets with 14-inch guns would have made the first Dreadnought resemble an Orion-era ship years early and widened Britain's opening lead.
- 1:19:49What the twelve-gun reconstruction gains from better fire controlNotable Point
Removing the central turret and adding a secondary fire-control position produces a far more effective ship, although closing the range too early still creates danger.
- 1:27:19How an 18-inch Argincourt could reshape naval treatiesNotable Point
An 18-inch-gun Argincourt would likely provoke American and Japanese replies and make later treaty limits far harder to negotiate.
- 1:36:59QuestionHow might cruiser designs change if this alternate timeline produced much larger-gunned capital ships?AnswerQ&A
Cruisers might plausibly move to 9.2-inch guns, while 12-inch battleships would lose credibility if a cruiser could approach their firepower.
- 1:42:17Why losing oilers can wreck a Pacific campaignNotable Point
Fleet oilers matter so much in the Pacific that losing them can be more damaging to operations than losing a carrier.
- 1:45:37Designing Conqueror as a twelve-gun 18-inch fast battleshipChapter
A second counterfactual turns the 18-inch concept into a 28-knot, twelve-gun design whose hull form, gun length, protection, and loading system must fit one displacement budget.
- 1:58:33QuestionAre the ship designs from these streams available to share or review?AnswerQ&A
A way to share UAD designs is still being investigated; the game is useful for quick visual experiments, while Harpoon remains the tool for accuracy-focused testing.
- 2:10:21The procurement weakness behind German naval radarNotable Point
German naval radar suffered from bespoke, one-off procurement choices rather than a consistent production approach.
- 2:14:53What an 18-inch hit means for a battleshipNotable Point
The stream uses Yamato and Musashi to underline the destructive potential of 18-inch shells once they strike a target.
- 2:16:38Why a floating battleship may no longer be a fighting battleshipNotable Point
Severe flooding, list, machinery damage, and ammunition loss should destroy combat effectiveness well before a battleship finally sinks.