World-war leaders misread deterrent signals
Hitler and Kaiser Wilhelm made catastrophic decisions after discounting the likelihood that other great powers would fight.
From Musings on Deterrence ·
Complete directory
Explore every watch point in reverse video-date order, then in timestamp order within each video.
Hitler and Kaiser Wilhelm made catastrophic decisions after discounting the likelihood that other great powers would fight.
From Musings on Deterrence ·
Fisher's public belligerence let civilian leaders speak softly while keeping British naval power visible, though visibility could itself provoke.
From Musings on Deterrence ·
An alliance's deterrent power depends on its least committed member, while physical and moral strength should make negotiation the adversary's first choice.
From Musings on Deterrence ·
Demanding, visible, and proven training can turn drills into a bloodless substitute for the battle an opponent no longer wishes to risk.
From Musings on Deterrence ·
National capacity and collective skill matter more to military strength than stereotypes about the physical power of individual service members.
From Musings on Deterrence ·
Archers and mechanized systems illustrate how technique, weapons, and machines can outweigh individual muscle.
From Musings on Deterrence ·
Attacks on uncrewed systems make the threshold for retaliation less obvious and demand more careful escalation judgment.
From Musings on Deterrence ·
Peacetime defense can be planned around an economy, but war multiplies the cost and capitulation leaves coercive powers choosing the outcome.
From Musings on Deterrence ·
The introduction separates Navy carrier doctrine from Marine carrier aviation, ground support, and the maritime-patrol practices of the Navy, Coast Guard, and Army Air Corps.
From Striking First: The Development of US Carrier Naval Aviation Doctrine by War Gaming & Fleet Problems ·
A historiographical detour compares British, Marine Corps, and US Navy claims about dive bombing and explains why definitions and cross-pollination complicate priority.
From Striking First: The Development of US Carrier Naval Aviation Doctrine by War Gaming & Fleet Problems ·
William Sims and Naval War College wargaming provide the starting point for US carrier aviation as an offensive doctrine.
From Striking First: The Development of US Carrier Naval Aviation Doctrine by War Gaming & Fleet Problems ·
Fleet Problems One and Two use battleships as simulated carriers, letting the US Navy test air strikes before it has real fleet carriers in service.
From Striking First: The Development of US Carrier Naval Aviation Doctrine by War Gaming & Fleet Problems ·
Early US carrier doctrine pairs dive bombing with torpedo attack because slow, straight-running torpedo aircraft need enemy defenses disrupted before they can strike armored ships.
From Striking First: The Development of US Carrier Naval Aviation Doctrine by War Gaming & Fleet Problems ·
Joseph Reeves, Langley, and Moffett show the US Navy moving from carrier theory into sortie rates, aircraft range, and aviation career structures.
From Striking First: The Development of US Carrier Naval Aviation Doctrine by War Gaming & Fleet Problems ·
William Moffett, the Bureau of Aeronautics, observer qualification, and the Morrow Board make aviation a viable naval career and embed air-minded officers in the fleet.
From Striking First: The Development of US Carrier Naval Aviation Doctrine by War Gaming & Fleet Problems ·
Lexington and Saratoga lead the US Navy toward carrier-centered fast formations, while British doctrine pairs carriers with battlecruisers and Japan initially favors a massed fleet approach.
From Striking First: The Development of US Carrier Naval Aviation Doctrine by War Gaming & Fleet Problems ·
The arrival of Lexington and Saratoga lets the US Navy test carrier-versus-carrier battles, Pacific threats, and fast raiding strikes over wide distances.
From Striking First: The Development of US Carrier Naval Aviation Doctrine by War Gaming & Fleet Problems ·
The Naval War College's Battle of Sable Island uses the Royal Navy as the hardest available fleet problem without predicting an Anglo-American war.
From Striking First: The Development of US Carrier Naval Aviation Doctrine by War Gaming & Fleet Problems ·
British 15-inch and American 16-inch capital ships illustrate qualitative interwar competition without indicating preparation for an Anglo-American war.
From Striking First: The Development of US Carrier Naval Aviation Doctrine by War Gaming & Fleet Problems ·
Reeves treats Lexington and Saratoga as higher schools for carrier aviation and makes intellectual humility part of rapid doctrinal learning.
From Striking First: The Development of US Carrier Naval Aviation Doctrine by War Gaming & Fleet Problems ·
A Depression-era proposal to combine the Navy and Coast Guard exposes why search-and-rescue patterns could contribute distinct maritime-patrol and antisubmarine methods.
From Striking First: The Development of US Carrier Naval Aviation Doctrine by War Gaming & Fleet Problems ·
A treaty-era discussion explains why the US Navy wants more Lexington-like carriers but keeps running into cumulative tonnage limits.
From Striking First: The Development of US Carrier Naval Aviation Doctrine by War Gaming & Fleet Problems ·
The Navy's many small wartime escort carriers release large strike carriers from secondary duties while leaving its fleet-carrier preference intact.
From Striking First: The Development of US Carrier Naval Aviation Doctrine by War Gaming & Fleet Problems ·
Interwar carrier task forces reveal that reconnaissance cruisers and existing destroyers are poorly matched to escorting fast, mobile aviation formations.
From Striking First: The Development of US Carrier Naval Aviation Doctrine by War Gaming & Fleet Problems ·
USS Ranger attempts to carry a doctrine-sized air group on a small treaty displacement, producing compromises that keep her away from the highest-threat operations.
From Striking First: The Development of US Carrier Naval Aviation Doctrine by War Gaming & Fleet Problems ·
Reeves divides the carrier force and lets Ernest King command Lexington's group, rehearsing decentralized carrier operations before war.
From Striking First: The Development of US Carrier Naval Aviation Doctrine by War Gaming & Fleet Problems ·
Defending aircraft find and repeatedly attack an amphibious force in Fleet Problem Twelve, yet the attackers still complete their landings.
From Striking First: The Development of US Carrier Naval Aviation Doctrine by War Gaming & Fleet Problems ·
Lexington-Saratoga maneuvers and Pearl Harbor attack exercises show the US Navy understanding both carrier first-strike power and forward-base vulnerability.
From Striking First: The Development of US Carrier Naval Aviation Doctrine by War Gaming & Fleet Problems ·
King works with William Leahy to reduce conflict between the Aeronautics and Navigation bureaus and expand the Navy's pool of aviators.
From Striking First: The Development of US Carrier Naval Aviation Doctrine by War Gaming & Fleet Problems ·
US games identify Japan's plan to attrit a westward-moving fleet before decisive battle and make carriers and patrol aircraft central to avoiding that trap.
From Striking First: The Development of US Carrier Naval Aviation Doctrine by War Gaming & Fleet Problems ·
Yorktown and Enterprise translate US first-strike doctrine into long range, a large maintainable air group, multiple elevators, and rapid launch arrangements.
From Striking First: The Development of US Carrier Naval Aviation Doctrine by War Gaming & Fleet Problems ·
Fleet Problems Twelve through Sixteen progress from Panama and Hawaii defenses to a five-phase War Plan Orange exercise so realistic that Japan sees it as provocative.
From Striking First: The Development of US Carrier Naval Aviation Doctrine by War Gaming & Fleet Problems ·
A comparison of US, Royal Navy, and Japanese wargaming leads into why Yorktown, Ranger, Wasp, and Hornet reveal the US preference for larger carriers.
From Striking First: The Development of US Carrier Naval Aviation Doctrine by War Gaming & Fleet Problems ·
American carrier strategy joins first-strike doctrine to rapid production, two-ocean shipyard capacity, the Panama Canal, and a defensive depth spanning the Atlantic and Pacific.
From Striking First: The Development of US Carrier Naval Aviation Doctrine by War Gaming & Fleet Problems ·
The Essex class, kamikaze gap, fighter tactics, combat air patrol, and Reeves's questions show US carrier doctrine expanding without becoming omniscient.
From Striking First: The Development of US Carrier Naval Aviation Doctrine by War Gaming & Fleet Problems ·
The US Navy studies night carrier operations but spends its limited interwar resources on generating larger strikes and a higher volume of operations.
From Striking First: The Development of US Carrier Naval Aviation Doctrine by War Gaming & Fleet Problems ·
Queen Elizabeth and Prince of Wales illustrate a caution about deploying large carriers in the Baltic or Black Sea, with somewhat more room available in the Mediterranean.
From Check Campaign 15: UAD has updated & to Learn it's new ways I started another British Campaign ·
Jutland illustrates why a fleet's objectives and the outcome of its operations matter when assessing victory.
From Check Campaign 15: UAD has updated & to Learn it's new ways I started another British Campaign ·
The Black Sea discussion identifies preventing amphibious attack, disrupting Russian supplies, and protecting Ukrainian exports as operational objectives.
From Check Campaign 15: UAD has updated & to Learn it's new ways I started another British Campaign ·
Choosing a torpedo-heavy game design makes speed a requirement for reaching an effective launch position.
From Check Campaign 15: UAD has updated & to Learn it's new ways I started another British Campaign ·
A campaign budget check separates new construction from the heavy recurring costs of repairs, ammunition, fuel, and shipyard development.
From Check Campaign 15: UAD has updated & to Learn it's new ways I started another British Campaign ·
Closing to 2-inch gun range brings a high volume of light-gun fire against a torpedo boat.
From Check Campaign 15: UAD has updated & to Learn it's new ways I started another British Campaign ·
The G3 and N3 designs illustrate how dockyard capacity could set a ceiling on capital-ship size.
From Check Campaign 15: UAD has updated & to Learn it's new ways I started another British Campaign ·
The G3 and N3 answer expands into the Royal Navy's recurring infrastructure investment and the upgrades disrupted by the First World War.
From Check Campaign 15: UAD has updated & to Learn it's new ways I started another British Campaign ·
A campaign battleship combines nine 16.5-inch guns, twenty-seven 6-inch guns, heavy armor, and 28-knot speed on an 85,000-ton hull.
From Check Campaign 15: UAD has updated & to Learn it's new ways I started another British Campaign ·
The uncompleted Graf Zeppelin prompts the observation that Germany still developed and completed aircraft intended for carrier operations.
From Check Campaign 15: UAD has updated & to Learn it's new ways I started another British Campaign ·
Six battleships are organized into divisions with cruiser and destroyer screens for a deliberate long-range engagement.
From Check Campaign 15: UAD has updated & to Learn it's new ways I started another British Campaign ·
The battle demonstrates how extensive 6-inch batteries can protect capital ships from destroyers while adding an exceptional weight of fire against larger targets.
From Check Campaign 15: UAD has updated & to Learn it's new ways I started another British Campaign ·