Six game battleships form two divisions, with light cruisers and destroyers assigned to screen them. Selected groups are slowed to 23 or 26 knots because the intention is to inflict damage at long range while avoiding torpedoes. Speed is being set to suit that engagement plan, with no intention of rushing into close action. The resulting order is judged to resemble a plausible Royal Navy fighting formation. A historical force might weave more, while this game's commander knows that no submarines are present in the battle.
Chapter · 1:08:47-1:12:52
Building a screened battle line for long-range fire
Six battleships are organized into divisions with cruiser and destroyer screens for a deliberate long-range engagement.