Notable Point · 29:34-30:28

Repairs compete with fleet construction

A campaign budget check separates new construction from the heavy recurring costs of repairs, ammunition, fuel, and shipyard development.

Notes

The campaign's construction display initially looks as though new shipbuilding has exhausted capacity, but repairs account for much of the pressure. The monthly budget assigns 290 million to repairs alongside 1.3 billion to new construction. Ammunition costs 73 million, fuel 39 million, and shipyard development 31 million. These game figures show how maintaining and supplying an existing fleet can constrain further expansion.