Video
A Ultimate Admiral Dreadnoughts Campaign: Building a Battle Cruiser Navy... part 7
Study A Ultimate Admiral Dreadnoughts Campaign: Building a Battle Cruiser Navy... part 7, a Dr. Alex Clarke video from 25 Sept 2023, with 24 time notes. Topics include Battlecruisers, Naval Force Structure, Naval…
Time notes
- 2:56A battlecruiser reserve at SingaporeChapter
Four battlecruisers and two light cruisers at Singapore give the distant station a ready operational reserve.
- 4:53Crew capacity before expanding the submarine forceNotable Point
With crew training and transport capacity at maximum, the navy orders sixteen coastal minelaying submarines while still accounting for people and support capacity.
- 10:35Blockading France as economic warfareNotable Point
A fleet concentrated off France is expected to damage the French economy. Sea control becomes pressure on the enemy's ability to sustain war.
- 11:59Screening and scouting ahead of the battle lineChapter
Light cruisers and destroyers are assigned to screen, scout, and hunt while the capital ships form the battle line behind them.
- 23:09Why fleet speed has to match the forceNotable Point
Grouping a fast battlecruiser with ships limited to 24 knots sacrifices its speed advantage so the formation can stay together.
- 25:42Secondary batteries create a crossfire problemNotable Point
Concentrated six-inch fire from several directions can punish a lighter French battlecruiser at close range.
- 39:02Range, speed, and armor in a battlecruiser duelChapter
A battlecruiser's slight advantages in speed and range leave it exposed to a battleship's much heavier armor.
- 46:31Why a distant-station cruiser needs torpedoesNotable Point
A cruiser operating away from battleship support needs torpedoes for protection and to create a close-range threat.
- 52:36Disengaging instead of gambling a battlecruiserNotable Point
With six-inch ammunition exhausted and another enemy ship approaching, the safer choice is to accept defeat instead of risking a thinner battlecruiser to finish a damaged opponent.
- 55:26Bulkheads improve survival but cost weightNotable Point
Maximum reinforced bulkheads help contain flooding and fire, but their weight reduces the margin available for fuel and other design choices.
- 59:00Concentrating fleets for an invasion of northern FranceChapter
The campaign shifts fleets toward northern France as an invasion plan absorbs available ships, bases, crews, and older hulls.
- 1:07:40Fleet renewal depends on the crew poolNotable Point
New ships enter service while vessels built between 1911 and 1918 are scrapped so scarce trained crews can move into the modern fleet.
- 1:14:27A capital ship designed to escort itselfNotable Point
Reviewing fast, heavily armed capital-ship designs leads to the idea of a ship whose six-inch battery can handle destroyers and light cruisers without close escort support.
- 1:26:16Balancing a super-battleship designChapter
A super-battleship design is reduced from an extravagant starting point by trading speed, hull protection, armament layout, and weight balance.
- 1:33:28Designing for cruising range and future upgradesNotable Point
The super-battleship balances 10,900 kilometres of endurance against weight, while an oversized barbette preserves room for a later turret upgrade.
- 1:46:27The Hood class: broadside and fire arcsNotable Point
The completed Hood-class design combines nine 16.5-inch guns with an eighteen-gun six-inch broadside, whose firing arcs determine coverage at each end of the ship.
- 1:53:58Do not open a gap in a convoy screenChapter
A convoy escort that charges out after an attacker can leave the merchant ships exposed, giving a fast surface raider a route through the screen.
- 2:11:37Gun calibre should change turret scaleNotable Point
The game's six-inch turrets look narrower than its four-inch mounts, although larger real-world guns require larger mountings.
- 2:12:37Designing light cruisers for torpedo saturationNotable Point
The campaign's light cruisers carry an enormous torpedo supply. Their design and tactics revolve around repeated mass attacks.
- 2:13:15Togo faced criticism before TsushimaNotable Point
Admiral Togo faced pressure before Tsushima because the Russian fleet had not yet come out to be defeated.
- 2:15:29Using light cruisers to torpedo a heavy cruiserChapter
A light-cruiser force closes on a heavier cruiser to launch torpedoes before its seven-inch guns can exploit the lighter ships' thin armor.
- 2:22:16Merchant ships can still carry a stingNotable Point
A seemingly undefended merchant convoy reveals torpedo capability, prompting a comparison with armed merchant cruisers.
- 2:28:40Detection, speed, and two torpedo-evasion turnsNotable Point
Sonar warning and 36-knot speed do not save a cruiser that turns across the torpedo tracks, while a later passage sets out the choices of turning away or toward the weapon.
- 2:31:33More invasion tonnage does not guarantee successNotable Point
Even 1.5 million tons against an 845,000-ton requirement produces only a 29 percent invasion chance, despite an overwhelming British concentration against the nearby French surface force.