Video
HMS Dreadnought, but built around the RN's favourite battleship guns...
Study HMS Dreadnought, but built around the RN's favourite battleship guns..., a Dr. Alex Clarke video from 26 Apr 2023, with 36 time notes. Topics include 13.5-inch Guns, Aircraft Carriers, Battleship Design.
Time notes
- 7:37Designing a 13.5-inch-gun HMS DreadnoughtNotable Point
A game-built alternative Dreadnought establishes the battery, speed, and supporting weapons required by an immediate British move to 13.5-inch guns.
- 12:48QuestionWould Fisher have tried triple 13.5-inch guns with superfiring turrets?AnswerQ&A
Fisher is expected to want at least ten 13.5-inch guns. A revised 1908 game design is judged plausible, while the exact triple and superfiring arrangement remains open.
- 14:35Dreadnought hull balance, roll and persistent pitchNotable Point
The game design distinguishes static weight balance from roll and pitch: correcting the weight offset leaves persistent pitching to solve.
- 25:37Orion's armour as a check on the Dreadnought game designNotable Point
Orion's protection figures expose excessive game armour defaults, while secondary guns and barrel lengths consume the weight saved.
- 31:40The French response and the cost of dreadnought design lagNotable Point
A speculative French counterpart illustrates how construction timing could turn one navy's design breakthrough into a wider lead.
- 42:59QuestionWhat might a 9.5- or 10-inch-gun American treaty cruiser look like?AnswerQ&A
It would probably be a roughly 15,000-ton cruiser, with its larger guns also pushing treaty powers to preserve a four-inch calibre gap before capital ships.
- 46:07Designing an American 10-inch treaty cruiserNotable Point
The American counterfactual balances a 15,000-ton limit, high speed, shallow draft, and deliberate departures from historical US cruiser practice.
- 56:31How Japan might answer a 10-inch American cruiserNotable Point
A Japanese counter-design shows how speed, range, aircraft facilities, torpedoes, and thin protection could compete for treaty-cruiser tonnage.
- 1:11:31Volume of fire versus protection in a cruiser duelNotable Point
The simulated duel tests whether the Japanese cruiser's extra guns can offset glass-cannon protection against the American design.
- 1:11:38A high-speed cruiser shaped by the Panama CanalNotable Point
The completed American counterfactual combines Panama compatibility with high speed and a battleship-like appearance.
- 1:17:37QuestionCan you build a second-rate destroyer of the line with guns along its sides?AnswerQ&A
The game permits an attempt at a gun-heavy broadside destroyer, but firing arcs and the ability to hit remain constraints on the extra barrels.
- 1:37:30Destroyer divisions converging into crossfireNotable Point
Dividing a flotilla into two approaching groups can trap an opponent between gunfire and torpedo threats from different bearings.
- 1:38:52Why costly Japanese destroyer resistance could distort the attrition pictureNotable Point
A sacrificial rear-guard action explains how one destroyer could inflict disproportionate losses without proving that Japan could sustain the exchange.
- 1:43:13QuestionHow should Admiral Halsey's wartime command be judged against the officers who might have replaced him?AnswerQ&A
His aggression produced questionable decisions, but credible replacements also needed the seniority, experience, and institutional trust required for major fleet command.
- 1:48:20Roosevelt, Hawaii, and the danger of unsupported forward basingNotable Point
Forward deployment can signal resolve, but positioning a fleet without adequate support may expose it instead of strengthening diplomacy.
- 1:51:25Why gun-armed Tribal destroyers matteredNotable Point
A simulated destroyer action becomes a guide to division tactics and the World War II value of Tribal-class gun power.
- 1:53:54Combining a larger air group with an armoured hangarNotable Point
A counterfactual tonnage allowance could combine Ark Royal's hangar capacity with Illustrious-style protection.
- 1:56:20Armoured carriers as a logistics decisionNotable Point
Survival and forward repair mattered to carriers expected to fight Japan far from British shipyards and supply infrastructure.
- 1:57:47Fleet patrols and a concentrated carrier night strikeNotable Point
Illustrious-class patrol work and Ark Royal's concentrated striking role support a plan to find the enemy by day and attack at night.
- 1:59:51Somerville's surprise-strike gamble during Operation CNotable Point
Correct enemy-location information is the condition behind the proposed British night-strike opportunity during Operation C.
- 2:00:24Swordfish reliability and shallow-water torpedo deliveryNotable Point
The Swordfish's torpedo-entry arrangement helps the weapon run shallow, giving the reliable biplane a delivery advantage.
- 2:03:44Night flying, landing aids and theatre-dependent deck parkingNotable Point
British carrier operating capacity depends on night training, landing aids and the weather conditions in which aircraft can remain on deck.
- 2:07:03Designing an 18-inch super-battleshipNotable Point
An immense British counterfactual balances twelve 18-inch guns, a heavy secondary battery, 28-knot speed, and long-range protection.
- 2:28:35QuestionWere there plans to use Yamato for shore bombardment?AnswerQ&A
Plans are recalled, but whether Yamato carried them out is left uncertain.
- 2:28:58The super-battleship's layers of gun rangeNotable Point
Displayed main- and secondary-gun ranges create successive danger zones around the game-built British battleship.
- 2:33:56Triple-turret development and the set-back centre gunNotable Point
Experience with triple mountings and details such as a set-back centre gun help explain their effectiveness by the Second World War.
- 2:36:11QuestionWould non-synchronous firing from a turret affect accuracy?AnswerQ&A
Firing within about a second of each other has only a small effect on accuracy. The effect of a larger delay would depend on how far apart the shots were.
- 2:43:47Why an outranged battleship force may need to close earlyNotable Point
A simulated range mismatch shows how staying at maximum distance can preserve neither safety nor combat power when only one side can reply.
- 2:51:35Destroyer armament and the reach of heavy secondary gunsNotable Point
The counterfactual screen combines modified Tribal-style destroyers with a battleship secondary battery that can reach about 30.8 kilometres in the game.
- 3:04:24QuestionCan the combat be balanced by giving both sides the same cost?AnswerQ&A
It can be done as a game experiment, but it is historically misleading because British and Japanese resources, construction costs, and available ship numbers were not equivalent.
- 3:05:26Destroyer screens, torpedoes, and fleet firepower without aircraftNotable Point
A no-air-power fleet scenario shows destroyers scouting and screening while torpedoes and heavy secondary guns create sharply different danger zones.
- 3:18:16HMS Punjabi and the danger of fleet collisionsNotable Point
A game's frequent ramming leads to the real loss of HMS Punjabi after a collision with the battleship King George V.
- 3:33:17Closing range in a night battleNotable Point
British night-fighting practice sought decisive close range before opening fire, while Japanese torpedo tactics relied on the enemy holding course.
- 3:37:27Why a fleet should keep weavingNotable Point
British zig-zag doctrine addressed the submarine threat and also complicated long-range torpedo attacks.
- 3:39:49Why overpenetration does not make an 18-inch hit harmlessNotable Point
An 18-inch shell can pass through a destroyer and still cause severe damage, including the loss of propulsion and steering in the simulated action.
- 3:42:53When a super-battleship arms race reaches an industrial cutoffNotable Point
A roughly 110,000-ton design suggests that removing treaties could leave only the largest industrial powers able to continue a battleship competition.