Notable Point · 1:02:49-1:12:37

Repairs compete with new construction

Enemy battle damage and a crowded cruiser program show repair work consuming the same finite yard capacity needed for new construction.

Notes

Even an enemy cruiser that escapes can impose a cost if repairs occupy scarce yard space. The same constraint appears in the British construction program: twenty-four cruisers remain sixteen months from completion because repair work is draining capacity. Research priorities follow the actual fleet plan, with protection work favored while destroyer towers are deferred because no destroyers are scheduled. The game treats repair, construction, and technical development as parts of one procurement problem.