Video

Empire Total War Twitch Stream 8(March 2023)

Study Empire Total War Twitch Stream 8(March 2023), a Dr. Alex Clarke video from 10 Apr 2023, with 18 time notes. Topics include Age Of Sail Warfare, Amphibious Warfare, Empire Total War.

Date
Runtime2:49:09
Guide points18 time notes

Time notes

  1. 3:51
    Choosing when to invest in first and second rates

    A campaign decision compares the lasting value of first and third rates with the shorter-lived advantage of second rates.

    Notable Point
  2. 10:17
    Using a reverse slope and an exposed flank as bait

    A hilltop defence combines reverse-slope concealment, an apparently weak flank, and infantry squares to channel an enemy cavalry attack.

    Chapter
  3. 21:30
    Striking command and artillery to reduce fighting power

    Generals' bodyguards and guns become priority targets because their loss will make the opposing force less effective.

    Notable Point
  4. 23:54
    Matching artillery, infantry, and cavalry to the threat

    A short tactical explanation sets out the counterweights between artillery, cavalry, and massed infantry.

    Notable Point
  5. 26:32
    Denying an enemy its admiralty and shipbuilding base

    Pennsylvania is stripped of value while Philadelphia remains bait because the Americans need the city to recover their admiralty.

    Notable Point
  6. 28:34
    Why a blockade should not close every British trade route

    The game's one-port blockade rule prompts a comparison with Britain's dense network of alternative trading ports.

    Notable Point
  7. 32:41
    Using fleets for army transport and commerce raiding

    A campaign move shows naval power serving two connected purposes: carrying an army toward Spanish territory and generating revenue by raiding Spanish treasure traffic.

    Notable Point
  8. 38:54
    Bypassing major armies while fixed threats consume attention

    A prolonged siege and stationary threats keep the main American armies occupied while other forces pursue the campaign's wider objectives.

    Notable Point
  9. 42:31
    Seeking local opportunities while outnumbered

    An outnumbered defence looks for a detached unit and an overextended line that might offset the enemy's superior firepower.

    Notable Point
  10. 51:13
    Steamships expose a compressed campaign chronology

    The game's steamship technology makes its 1800 endpoint seem inconsistent with the expected 1850 conclusion.

    Notable Point
  11. 53:38
    When fieldworks become a tactical constraint

    A small fortress offers protection at the cost of reduced fields of fire and commitment to a fixed position.

    Notable Point
  12. 1:19:07
    Layering infantry, artillery, and fieldworks

    A defensive layout lets artillery fire over the infantry line while concealed troops turn the wooded flank into a cavalry trap.

    Notable Point
  13. 1:24:54
    Using obstacles to funnel an attacking force

    A defensive setup uses an outer obstacle belt to channel attackers, an inner line to protect the guns, and a mobile reserve to create local superiority.

    Chapter
  14. 1:44:37
    Artillery siting as a siegecraft lesson

    A terrain survey treats artillery positioning as the decisive preparation for battle and links that habit to a judgment about forgotten siegecraft by World War I.

    Notable Point
  15. 1:51:16
    Concentration, terrain, and the vulnerable extended line

    An approach outside a fixed artillery arc links the warning against uphill attacks to the danger of an enemy force stretched into a long, exposed line.

    Chapter
  16. 1:58:43
    Pinning the centre while attacking both wings

    A combined-arms plan fixes the centre, attacks opposite wings with infantry and cavalry, and converts flank pressure into artillery superiority.

    Chapter
  17. 2:27:24
    Pinning armies while rebuilding the next defence

    American armies are kept penned in Philadelphia and Niagara while damaged forces are selectively reinforced to hold the next threatened position.

    Notable Point
  18. 2:31:42
    Making an attacker cross the ground first

    Waiting for the attacking force makes fatigue more important than the morale gain from early aggression.

    Notable Point