Video
Empire Total War Twitch Stream 4(February 2023)
Study Empire Total War Twitch Stream 4(February 2023), a Dr. Alex Clarke video from 6 Mar 2023, with 24 time notes. Topics include Age Of Sail, British Army, Empire Total War.
Time notes
- 10:29Why high ground is not automatically strongNotable Point
A deployment decision shows why a conspicuous hill can be weaker than a lower position sheltered from long-range artillery.
- 27:41QuestionWere the Royal Navy and British Army hostile to one another in this period, and how were they coordinated?AnswerQ&A
They could disagree, but their rivalry was usually less destructive than that of Imperial Japan's services. Ministerial direction and the Crown coordinated them, while the navy benefited from a permanent establishment and ties to professional army branches.
- 30:27A strong wall cannot protect an open flankNotable Point
A unit gains cover behind a wall, then loses the position because it ignores British troops moving around its left.
- 1:02:15Why grenadiers were selected for sizeNotable Point
A battlefield aside explains that grenadiers were selected for physical size, which made them formidable in close combat.
- 1:04:21QuestionDoes Empire: Total War include Gatling guns?AnswerQ&A
The game is remembered as offering Puckle guns instead, described as an early precursor rather than the same weapon.
- 1:14:38QuestionWas there an SAS-like unit in this period?AnswerQ&A
Rogers' Rangers are probably the closest comparison, though they should not be treated as a direct modern equivalent.
- 1:14:48Why tactical control matters in a historical strategy gameNotable Point
A proposed successor to Empire combines a larger grand-strategy map with battles the player can still command directly.
- 1:17:27Dips, woods, and artillery sightlinesNotable Point
A land battle shows how depressions, woods, gun angles, and a covered approach can decide whether artillery controls the field.
- 1:22:07Dragoons, horse guards, and recruitmentNotable Point
A gameplay comparison opens into a concise distinction between dragoons and socially elite horse-guard formations.
- 1:31:58Targeting recruitment centers in a continental campaignNotable Point
The campaign plan targets Philadelphia, Annapolis, and Virginia to cut the opposing army off from professional troop production.
- 1:36:57QuestionAre steamships worth using in Empire: Total War?AnswerQ&A
They have tactical advantages, but a good fleet of third rates can usually defeat them. The game treats them more like specialized frigates than an automatic replacement for the sailing battle line.
- 1:37:55The Royal Navy and the transition to steamChapter
The discussion challenges the idea that the Royal Navy simply rejected steam power because of coal, dirt, or tradition.
- 1:40:03Fire safety before steam propulsionNotable Point
The hazards of coal and steam are set against the long-standing fire and explosion risks already managed on sailing warships.
- 1:44:44Why the game's Pueblo Nations are ahistoricalNotable Point
The campaign-map location and poor tactical behavior assigned to the Pueblo Nations are both rejected as ahistorical.
- 1:56:54Hills cover the approach to an artillery flankNotable Point
Artillery placed in a dip cannot cover one side of the field, allowing an advance behind hills toward its exposed flank.
- 2:03:48Why historical consultation mattered to Empire: Total WarNotable Point
Empire and Rome are praised for spending money on historians and seeking their opinions, even though the stream also identifies many inaccuracies.
- 2:07:35How the game models professional, militia, and Native forcesNotable Point
A comparison of unit quality shows how sharply the game distinguishes professional armies, colonial militia, and Native formations.
- 2:11:01A navy's cost in a trade-based empireNotable Point
Campaign play illustrates the strategic cost of underfunding naval power in a trade-dependent empire.
- 2:11:56QuestionWas it a good idea to commit infantry against an elite Native warrior unit?AnswerQ&A
Such an assault is risky, but the scenario rewards ending the battle quickly so the Iroquois threat can be removed and forces redirected before the American army and other campaign problems grow stronger.
- 2:19:45Using buildings to screen an outnumbered garrisonNotable Point
An improvised settlement defense uses buildings, intersecting fire, and protected infantry positions to delay a much larger attacking force.
- 2:37:15Why real squadron handling fails in the gameNotable Point
A confused fleet action becomes a practical warning that Empire: Total War's ship controls should not be mistaken for historical squadron behavior.
- 2:50:11One ship chases while another cuts off escapeNotable Point
A short pursuit shows how paired ships can split the work between maintaining contact and crossing an opponent's escape route.
- 2:56:37Suppressing piracy by taking its basesNotable Point
The campaign plan to seize pirate territories is connected to the real naval logic of denying pirates an infrastructure base.
- 2:58:11Why artillery and engineers produced senior officersNotable Point
A brief explanation of why the British Army looked to artillery and engineer officers for senior leadership.