After several ships separate, surrender, or ignore their apparent roles, the fleet has been handled too much like a real squadron. The replay keeps the ships together and assigns each an individual target, which works better because it follows the game's control logic rather than historical doctrine. A fire aboard the fifth rate exposes another abstraction: visible fire parties are expected, while the game gives little sense of how the crew is responding. The sequence separates interface and artificial intelligence behavior from the coordination and damage control expected in an actual fleet.
Notable Point ยท 2:37:15-2:45:14
Why real squadron handling fails in the game
A confused fleet action becomes a practical warning that Empire: Total War's ship controls should not be mistaken for historical squadron behavior.