Maximum shipyard size and total shipbuilding capacity do not scale transparently in the campaign model. A numerical check suggests that national capacity should be a multiple of the largest yard, yet the displayed total falls short of that expectation. The proposed alternative is to let players invest separately in welding, yards, and related industrial capabilities, including when developing minor powers. That would connect naval expansion more directly to the industrial base supporting it.
Notable Point · 55:24-56:22
Naval industry beyond maximum yard size
A critique of the campaign's economic model asks for separate investment in welding, yards, and national construction capacity, especially for minor powers.