Video
A Ultimate Admiral Dreadnoughts Campaign: Building a Battle Cruiser Navy... part 6
Study A Ultimate Admiral Dreadnoughts Campaign: Building a Battle Cruiser Navy... part 6, a Dr. Alex Clarke video from 18 Sept 2023, with 23 time notes. Topics include Battlecruisers, Naval Force Structure, Naval…
Time notes
- 17:53Using a battlecruiser pack against battleshipsChapter
Eight battlecruisers face two battleships, using range and numbers instead of asking lighter-armoured ships to duel the battle line alone.
- 25:28Using battle simulation to test warship ideasNotable Point
The relaxed campaign is distinguished from the battle simulator, which is used to probe historical ship performance and design choices.
- 36:58Destroyers buy time for the capital shipsNotable Point
Destroyers are used to keep the opposing fleet occupied while the battleships and battlecruisers move into better positions.
- 43:20Would a 20-inch naval shell need explosives?Notable Point
The discussion asks whether a hypothetical 20-inch projectile might rely on a solid steel body and kinetic impact rather than an explosive filler.
- 46:12Why fast battlecruisers still need better fire controlNotable Point
A successful action still exposes a weakness: the battlecruisers miss too often and need fire-control upgrades.
- 59:25When a battlecruiser label outlives combat valueNotable Point
A nominal battlecruiser may consume crew and funding while contributing little usable combat power.
- 1:06:25Speed and stern firepower against a torpedo approachChapter
A French ship's best chance is a torpedo approach, but closing makes it more vulnerable to heavy guns and an unusually dense six-inch stern battery.
- 1:12:06Concentrating tonnage for a naval invasionNotable Point
The campaign combines an army operation with naval invasion pressure and then moves more than 55,000 tons to support a conquest of Venezuela.
- 1:27:53Shipyard capacity constrains a growing navyNotable Point
New construction is limited by occupied yards, including foreign orders for British-built ships, rather than by a simple desire to add more hulls.
- 1:37:51Crew pools determine which ships are readyNotable Point
A large reserve of trained personnel lets ships be crewed quickly, making manpower an immediate constraint on usable fleet strength.
- 1:44:15Economic growth, naval funding, and wartime reservesNotable Point
The campaign connects a growing economy and a large naval allocation with reserves equal to roughly twenty-two months of naval spending.
- 1:53:58Choosing battles by the oddsNotable Point
Campaign play is compared to poker: avoid closing with a better-armed battleship when the odds are unfavourable.
- 2:06:55Research priorities shape fleet capabilityNotable Point
Continuous research produces results over time, but emphasis choices decide which naval capabilities mature first.
- 2:08:54Naval mobilisation as a political signal in 1914Chapter
A historical aside argues that British naval activity at sea could have altered German assumptions about intervention during the July Crisis.
- 2:11:27Turbines, industrial capacity, and early battlecruisersNotable Point
British turbine sales and earlier investment helped the German Navy acquire high-speed battlecruiser capability before its own industrial base had matured.
- 2:13:08Fisher and the personal levers of naval policyNotable Point
Fisher's ability to push policy personally is contrasted with successors who may have judged technological limits more cautiously.
- 2:13:42Why a 20-inch gun is more than a scaling problemChapter
The discussion argues that early-20th-century cranes and facilities could be enlarged, but metallurgy and barrel stiffness make a 20-inch naval gun a far harder proposition.
- 2:25:00Scrapping obsolete ships to renew the fleetNotable Point
Old cruisers and battleships are deliberately retired so crews and resources can support a more useful modern fleet.
- 2:40:05Why overpenetration can still destroy a light cruiserNotable Point
A 16.5-inch shell passing through a lightly protected cruiser is still likely to inflict catastrophic damage, even without detonating inside.
- 2:44:00Why closing range can negate capital-ship armourNotable Point
At very short range, equal-calibre heavy guns can overwhelm protection that would matter much more at normal battle distances.
- 2:58:34Designing a fast battlecruiser within a weight limitChapter
A new battlecruiser design begins with a 36-knot target, heavy guns, and a large weight deficit that must be solved through linked compromises.
- 3:08:16Balancing armour, range, stability, and weightChapter
The final design pass trades deck and belt armour, pitching, range, speed, and ammunition choices against a fixed displacement allowance.
- 3:27:36Checking main- and secondary-battery fire arcsNotable Point
The finished battlecruiser is judged by how many 15-inch and six-inch guns can bear through each sector, not merely by its total battery count.