Notable Point · 17:38-23:26

Machinery, protection, and secondary-armament trade-offs

The simulation stacks machinery and protection choices until displacement forces compromises in range, subdivision, and defensive armament.

Notes

The design adds oil firing, geared turbines, improved steering, anti-torpedo protection, a double bottom, reinforced bulkheads, anti-flooding measures, an armoured citadel, and rangefinding equipment. Together these systems push the experimental ship to roughly 41,000 tons, exposing the cumulative cost of survivability and propulsion. Recovering weight within the game's rules requires cuts to bulkhead protection and range. The next additions are 19-inch torpedoes and four-inch casemate guns intended to discourage destroyers. The exact values belong to the simulation, but the sequence shows how machinery, protection, endurance, and secondary weapons compete for the same displacement.