In the game, a slow launch leaves returning aircraft with only 16 minutes to spare when they recover. Changing the carrier's course then takes it too far from a planned recovery area while a strike is still airborne. The team must reconsider course and speed to bring the ship back within reach. A fire in the main generators adds another demand on the available damage-control staff. Aircraft endurance and deck timing must be coordinated with the carrier's own movement.
Notable Point · 1:17:15-1:27:38
How carrier course and deck timing shape recovery
A tight recovery and a warning that the carrier has left its recovery area expose the need to coordinate aircraft endurance, deck timing, and ship movement.