Video

Rome Total War; To go Remastered or Not to Go Remastered that is the question

Study Rome Total War; To go Remastered or Not to Go Remastered that is the question, a Dr. Alex Clarke video from 11 Apr 2023, with 18 time notes. Topics include Amphibious Warfare, Carthage, Historical Games.

Date
Runtime2:31:20
Guide points18 time notes

Time notes

  1. 26:06
    Settlement extermination as a game abstraction

    The game's extermination option reduces unrest by shrinking a conquered population, but that mechanical incentive is separated from conduct anyone should accept in real life.

    Notable Point
  2. 29:40
    Pinning a centre for cavalry envelopment

    The game demonstrates an envelopment: skirmishers hold the enemy centre while infantry and heavy cavalry close from different directions, then the cavalry must resist chasing routed troops.

    Notable Point
  3. 47:48
    Fleet strength still governs amphibious access

    Rome: Total War resolves naval fighting outside the tactical battle screen, yet fleets still determine whether an army can cross by sea and whether a port can be blockaded.

    Notable Point
  4. 59:45
    Separating a garrison from its relief force

    The siege plan sends heavy infantry toward the expected relief force and rams toward another wall, splitting the defenders between the field army and the garrison.

    Notable Point
  5. 1:11:01
    Roman Republican cavalry was not simply ineffective

    Republican cavalry was not inherently poor, and even capable horsemen become vulnerable when infantry confines them in a tight space.

    Notable Point
  6. 1:15:23
    Ancient cities were not uniformly stone-grey

    Carthaginian and other ancient buildings often used painted colour, contrary to the bare grey look familiar from ruins and games.

    Notable Point
  7. 1:17:19
    Warhammer command titles as rewards and checks

    A Warhammer 40,000 debate becomes a broader lesson in how rulers use titles to reward loyal supporters and how paired offices can restrain one another.

    Notable Point
  8. 1:23:51
    Syracuse as a protected amphibious base

    Syracuse combines economic value, protection from attack, and the reach needed to launch long-range amphibious operations.

    Notable Point
  9. 1:31:33
    Why the Carthage siege army is cavalry-light

    Although cavalry drove earlier victories, the Carthage siege force is infantry-heavy because the mission and defending skirmishers demand a different mix.

    Notable Point
  10. 1:33:27
    Hand pumps and irrigation control

    A short aside links the hand pump to irrigation control, while the next example is too unclear to identify with confidence.

    Notable Point
  11. 1:36:07
    Trading a hill position for room to manoeuvre

    Rather than accept a position below a hill and face a downhill attack, the force moves to ground with room to manoeuvre and lets the enemy approach.

    Notable Point
  12. 1:49:55
    A cavalry manoeuvre element for North Africa

    For the campaign beyond Carthage, the planned mobile arm has six cavalry units split evenly between equites and auxiliaries.

    Notable Point
  13. 1:56:51
    A sortie becomes a commander's personal victory

    A Carthaginian garrison's sortie turns its own fort into an obstacle, and the Roman general's solo victory prompts a reflection on battlefield fame.

    Notable Point
  14. 2:10:10
    Assessing the game's Roman troops

    The armour is judged broadly credible, while the bearded figures differ from the more usual clean-shaven appearance of Roman troops.

    Notable Point
  15. 2:10:54
    Spreading siege towers across several approaches

    Nine siege towers are distributed across several approaches and paired with supporting formations so the assault does not depend on a single gate or wall sector.

    Notable Point
  16. 2:12:34
    Damaging approaches to hinder a siege

    A fortified city's approaches could be disrupted to make it harder to bring a battering ram or other siege equipment to the gate.

    Notable Point
  17. 2:20:51
    Siege towers, ladders, and sapping

    A quick comparison ranks siege towers above ladders but still favours sapping or another concentrated breach, while the first troops onto the wall must hold until reinforcements arrive.

    Notable Point
  18. 2:27:53
    Roman infantry remains the army's core

    Even after cavalry decides several game battles, the final charge waits for infantry support because infantry remains the core of the Roman army.

    Notable Point