Video
Rome Total War; To go Remastered or Not to Go Remastered that is the question
Study Rome Total War; To go Remastered or Not to Go Remastered that is the question, a Dr. Alex Clarke video from 11 Apr 2023, with 18 time notes. Topics include Amphibious Warfare, Carthage, Historical Games.
Time notes
- 26:06Settlement extermination as a game abstractionNotable Point
The game's extermination option reduces unrest by shrinking a conquered population, but that mechanical incentive is separated from conduct anyone should accept in real life.
- 29:40Pinning a centre for cavalry envelopmentNotable Point
The game demonstrates an envelopment: skirmishers hold the enemy centre while infantry and heavy cavalry close from different directions, then the cavalry must resist chasing routed troops.
- 47:48Fleet strength still governs amphibious accessNotable Point
Rome: Total War resolves naval fighting outside the tactical battle screen, yet fleets still determine whether an army can cross by sea and whether a port can be blockaded.
- 59:45Separating a garrison from its relief forceNotable Point
The siege plan sends heavy infantry toward the expected relief force and rams toward another wall, splitting the defenders between the field army and the garrison.
- 1:11:01Roman Republican cavalry was not simply ineffectiveNotable Point
Republican cavalry was not inherently poor, and even capable horsemen become vulnerable when infantry confines them in a tight space.
- 1:15:23Ancient cities were not uniformly stone-greyNotable Point
Carthaginian and other ancient buildings often used painted colour, contrary to the bare grey look familiar from ruins and games.
- 1:17:19Warhammer command titles as rewards and checksNotable Point
A Warhammer 40,000 debate becomes a broader lesson in how rulers use titles to reward loyal supporters and how paired offices can restrain one another.
- 1:23:51Syracuse as a protected amphibious baseNotable Point
Syracuse combines economic value, protection from attack, and the reach needed to launch long-range amphibious operations.
- 1:31:33Why the Carthage siege army is cavalry-lightNotable Point
Although cavalry drove earlier victories, the Carthage siege force is infantry-heavy because the mission and defending skirmishers demand a different mix.
- 1:33:27Hand pumps and irrigation controlNotable Point
A short aside links the hand pump to irrigation control, while the next example is too unclear to identify with confidence.
- 1:36:07Trading a hill position for room to manoeuvreNotable Point
Rather than accept a position below a hill and face a downhill attack, the force moves to ground with room to manoeuvre and lets the enemy approach.
- 1:49:55A cavalry manoeuvre element for North AfricaNotable Point
For the campaign beyond Carthage, the planned mobile arm has six cavalry units split evenly between equites and auxiliaries.
- 1:56:51A sortie becomes a commander's personal victoryNotable Point
A Carthaginian garrison's sortie turns its own fort into an obstacle, and the Roman general's solo victory prompts a reflection on battlefield fame.
- 2:10:10Assessing the game's Roman troopsNotable Point
The armour is judged broadly credible, while the bearded figures differ from the more usual clean-shaven appearance of Roman troops.
- 2:10:54Spreading siege towers across several approachesNotable Point
Nine siege towers are distributed across several approaches and paired with supporting formations so the assault does not depend on a single gate or wall sector.
- 2:12:34Damaging approaches to hinder a siegeNotable Point
A fortified city's approaches could be disrupted to make it harder to bring a battering ram or other siege equipment to the gate.
- 2:20:51Siege towers, ladders, and sappingNotable Point
A quick comparison ranks siege towers above ladders but still favours sapping or another concentrated breach, while the first troops onto the wall must hold until reinforcements arrive.
- 2:27:53Roman infantry remains the army's coreNotable Point
Even after cavalry decides several game battles, the final charge waits for infantry support because infantry remains the core of the Roman army.