Related time notes
- Check Campaign 18: UAD has updated & to Learn it's new ways I started another British Campaign3:10:00Capital-ship weight, armor, and ballast tradeoffsNotable Point
- Check Campaign 9: UAD has updated & to Learn it's new ways I started another British Campaign1:02:42Ballast is the missing control in the game's stability modelNotable Point
- Check Campaign 8: UAD has updated & to Learn it's new ways I started another British Campaign58:44Why a warship-design game needs ballastNotable Point
- Check Campaign 3: UAD has updated & to Learn it's new ways I started another British Campaign2:33:37Ballast versus armour as a ship-stability toolNotable Point
- Ranging & Stabilising: How Gunnery Evolved from 1860 to 19601:08:29Ship stability was a gunnery requirementChapter
- USS Long Beach: Comment Response31:35How Long Beach carried a tall superstructureQ&A