The UAD design represents a 9,900-ton light cruiser, although the simulator's categories make larger six-inch ships awkward to represent. Its missing quadruple six-inch mount also prevents a literal reconstruction of the Royal Navy's more heavily armed Town-class ideas. An 11-inch ship looks more powerful in isolation, yet a larger six-inch salvo can improve spotting, accuracy, and the chance of putting repeated fire on target. Because the scenario is set in 1940, limits on available radar and fire-control assistance make shell volume especially relevant. The Royal Navy wanted more guns, range, and armour at the same time, while treaty politics required a design that stayed within a defensible margin. The result was a fleet of compromises instead of each designer's preferred cruiser.
Notable Point ยท 16:26-20:22
Volume of fire versus the perfect cruiser
A larger six-inch battery can offset heavier individual guns through volume of fire, but treaty rules turn the ideal design into a compromise.