After a battleship is lost, successful torpedo hits in the simulation appear too much like decisive golden bullets. A 19-inch belt does not explain underwater survival, and the criticism concerns the game model even though the designs already prioritize anti-flooding and armor protection. Turning toward a spread can work better than turning away, although no maneuver can rescue a ship once the launch range is too short. A better sonar station receives priority because earlier detection creates more time to begin that turn. Damage-control design, ship handling, and sensors all contribute to the same defensive problem.
Notable Point · 1:46:14-1:53:57
Torpedo damage, maneuver, and warning time
A battleship loss prompts a critique of torpedo damage modeling, advice on turning into a spread, and a research choice that buys more warning time.