The campaign fleet approaches 1,300 warships, nearly 800 of them submarines, as attention turns to replacing old heavy cruisers. The research review covers gun control, an advanced range keeper, bulkhead production, and turret mechanisms. The desired ship is an Alaska-inspired cruiser carrying 12-inch guns, compared with older cruisers armed with 11-inch weapons. Oil fuel, electro-hydraulic steering, geared turbines, and depth charges are selected during the design work. Reaching 33 knots proves difficult, and protective arrangements are reduced while radar is included. The available hull will accept 11-inch guns but not the desired 12-inch battery. These are constraints in the game's current technology state, with further weight and balance work still to follow.
Chapter · 2:38:39-2:46:41
An Alaska-inspired cruiser meets the game's hull limits
A new heavy cruiser starts with a 12-inch-gun ambition, but the available hull and machinery force compromises in armament, protection, and speed.