Q&A · 2:53:30-2:59:39

Distributed dependencies, just-in-time logistics, and lost redundancy

The panel challenges fleets built around interdependent ships, minimal supply margins, electronic controls without fallback, and ideal combat performance.

Question

What persistent warship ideas could get crews killed if implemented uncritically?

Short answer

Splitting essential functions, minimizing logistics, and removing redundancy create fleets that fail when communications, one ship, or one component is lost.

Notes

Distributed lethality is supported when each unit can both sense and shoot, because losing a ship still leaves the force with both functions. Assigning sensing and firing to separate ships introduces dependencies that can disable the whole combination. A Japanese frigate example doubles VLS capacity from 16 to 32 cells while retaining ESSM and ASROC, illustrating continued demand for weapon capacity. Other objections include just-in-time resupply and electronic controls without mechanical fallback. The discussion connects power-system redundancy to Type 45 remedial work. Foxo adds the danger of assuming consistently high combat efficiency, one hit producing one kill, and no need for strategic depth because future wars will supposedly be chosen on favorable terms.