Enterprise's three- or four-knot margin lets her dictate range, pace, and manoeuvre against the heavier Bismarck model. The game even turns her across Bismarck's line in an attempt to cross the T, although the guns fail to exploit the position immediately. The second run is more even because the early hits land differently, showing the variability of simulated gunnery. A preferred real-world alternative would use a G3-style arrangement with three triple 16-inch turrets, adding one gun to the simulated design. The comparison tests tactical and design choices without treating a game result as historical proof.
Notable Point · 33:25-35:34
How a small speed edge controls range and manoeuvre
Enterprise uses a small speed advantage to control the engagement, while the second trial leads to a G3-style alternative with three triple 16-inch turrets.