Notable Point · 1:51:21-1:58:27

Replacement time shapes attrition priorities

Within the campaign, the commander prioritizes enemy cruisers over destroyers because cruisers take longer to replace, while accepting destroyer losses that his own shipbuilding system can restore more readily.

Notes

Campaign victory is measured by future fleet strength as well as the immediate hull count. Enemy light cruisers are pursued because removing them creates a longer-lived capability gap, while destroyers are faster and cheaper to replace. The same logic makes four British destroyer losses acceptable only because the opponent has lost rarer ships that take longer to rebuild. Because this comparison depends on game construction times, it illustrates attrition priorities without claiming the same cost ratio for a historical navy.