The simulated losses illustrate a real tactical hazard, though they do not reproduce a historical action. A squadron drawn into a confused close fight may present repeated torpedo opportunities and lose ships faster than it can convert its gun advantage into results. Britain might accept trading two battlecruisers for two enemy battlecruisers because it has greater numbers, but that arithmetic still makes the encounter a costly victory. Dividing a squadron creates useful angles only if both pairs retain formation and enough range to avoid torpedoes.
Chapter · 25:17-29:23
Torpedoes punish a close-range squadron fight
The simulated action turns when torpedoes sink two battlecruisers, showing why closing and scattering divisions can make a nominal advantage costly.