The original Stronghold's isometric presentation is preferred here to the 3D approach of Stronghold 2 and 3. The judgment concerns enjoyment and gameplay as well as the visual change. A new technical capability does not establish that using it will produce a better game. Designers still need to ask whether the change is sensible for the experience they want to create.
Notable Point · 1:54:00-1:56:20
Technical possibility is not the same as sensible design
The Stronghold games illustrate why a new technical capability should be judged by what it improves rather than adopted merely because it exists.