Notable Point · 1:54:00-1:56:20

Technical possibility is not the same as sensible design

The Stronghold games illustrate why a new technical capability should be judged by what it improves rather than adopted merely because it exists.

Notes

The original Stronghold's isometric presentation is preferred here to the 3D approach of Stronghold 2 and 3. The judgment concerns enjoyment and gameplay as well as the visual change. A new technical capability does not establish that using it will produce a better game. Designers still need to ask whether the change is sensible for the experience they want to create.