The opening Soviet-versus-German scenario aims for a plausible interwar Soviet capital ship. Hull form, turret placement, propulsion, armour, and foreign technical help all narrow the choices. The build settles on nine 16-inch guns, geared turbines, mixed secondary weapons, and about 30 knots, with repeated hull adjustments needed to keep the arrangement workable. The game's limited national parts make a distinctively Soviet superstructure difficult to reproduce. This is a historically informed counterfactual; no exact counterpart was planned or built.
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A plausible Soviet capital ship for 1935
The design exercise asks what a Soviet battleship programme might have produced by 1935, using imported ideas and a hull constrained by the available simulated parts.