The Japanese super-battleship test exposes a strong accuracy penalty on quadruple mounts. Real quadruple gun systems could present accuracy difficulties, but they should not be inherently less accurate than every other gun system. The game also makes Japanese gunnery especially poor. The watch point distinguishes a defensible design penalty from a simulation bias that should not be read as historical performance.
Notable Point ยท 2:19:18-2:20:50
Quadruple turrets and distorted Japanese accuracy
The super-battleship test separates a plausible accuracy problem with quadruple mounts from the simulation's excessive penalty on Japanese gunnery.