Notable Point · 3:04:57-3:07:54

Designing for Chinese cruisers and local maintenance

A 24-knot game design trades international competitiveness for firepower, port access, and machinery suited to its intended regional opponent.

Notes

Fleet judges his proposed battleship against the Republican Chinese cruisers it would actually be expected to fight. It has a ten-gun broadside of short 12-inch/30 weapons, 8-inch casemates, a 4-inch dual-purpose battery, and a speed of 24 knots. That leaves it vulnerable to foreign capital ships, but would let it outrun and outgun the approximately 23-knot coal-fired cruisers used as its regional comparison. Coal firing and minimal beam and draft suit the intended user's support constraints. The game forces turbine propulsion, although Fleet would prefer forced-lubrication triple-expansion engines because components could be removed and repaired more readily. He also sees the short main guns as useful for high-angle shelling, making the design a proposed regional flagship rather than a competitor for first-line foreign battleships.