An individual ship's design and crew quality can be modelled more easily than inconsistent ammunition and industrial quality control. A fleet may achieve striking long-range gunnery on one occasion yet perform badly when the material inputs vary. Good and bad ammunition can even appear in the same production batch. A single numerical modifier therefore gives a misleading picture of Italian performance.
Notable Point · 20:54-22:55
Why warship simulations struggle with quality control
Italian warship performance illustrates how production quality and ammunition consistency resist simple game statistics.