Notable Point · 3:48:07-3:48:18

When the game engine punishes realistic siege tactics

As the assault begins to fail, the player stops treating it like a real battle and switches to tactics that exploit Rome: Total War's mechanics.

Notes

The assault reaches a point where historical logic and game logic diverge. The player explicitly stops treating it as an actual battle and switches to Rome: Total War tactics. The game's incentives reward behavior that would make little sense under real command, terrain, or cohesion constraints. The surrounding siege should therefore be read as a demonstration of engine mechanics rather than a reconstruction of ancient warfare.