Goliath begins as an exaggerated design with concentrated forward firepower and poor engine efficiency. A revised gun arrangement creates room for secondaries and is judged efficient despite its unattractive appearance. An aft mounting gives the ship four guns against a pursuer. Machinery changes help engine efficiency, while reducing reinforced bulkheads and underwater protection frees weight for secondary weapons. Moving equipment adjusts the fore-and-aft weight balance, and 24-inch oxygen torpedoes are also selected. These are compromises inside a deliberately excessive game design, with some arrangements explicitly judged impractical in a real ship. The attempted battle test runs into the game's ship-selection problems, so this sequence establishes no combat result for Goliath.
Notable Point ยท 1:38:05-1:52:58
Goliath heavy-gun layout tradeoffs
An extreme heavy-gun design shows why turret placement, engine efficiency, secondaries, and weight savings matter even in a deliberately exaggerated battleship.