The scenario exposes a mismatch between intended fleet roles and the game's automatic behavior. Destroyers are supposed to screen the heavy ships, yet they run ahead as independent attackers even though replacements are plentiful. At the same time, battleship and battlecruiser main batteries engage destroyers while secondary guns trade fire with enemy heavy units. The result reverses sensible target allocation. As a simulation critique, the sequence separates screening, small-target engagement, and capital-ship fire priorities from the behavior generated by the game.
Notable Point · 1:32:26-1:34:22
Destroyer screens and sensible battery targets
An errant destroyer screen and reversed gun targets expose the difference between fleet roles and the simulation's automatic behavior.